25 Jan
2008
25 Jan
'08
6:23 a.m.
On Jan 24, 2008 3:31 PM, Thayer Williams <thayerw@gmail.com> wrote:
I've been testing various forms of the new logo for use in the kernel framebuffer and I still think the best implementation is to use no logo at all. The inherint disadvatange is that more and more monitors are widescreen these days and that means the logo proportions are distorted (short and wide) in the framebuffer since standard vga settings use a 4:3 ratio.
Hrm, Roman pointed something out that somehow slipped my mind. The framebuffer logo is X by Y pixels. It should not be stretched or distorted at all, only scaled.