Looks like it's very unlikely that Valve will be willing to fix their stuff. As discussed in both the Arch Linux issue and GitHub, the problem is that steamwebhelper.sh prepends the path '.', which causes the issue. Editing the file to append that same path instead works. I think the way to go is to edit the steam-native script and add /usr/lib and /usr/lib32 and then applying a patch to steamwebhelper.sh to fix the path, as stated by Leonard in the bug tracker. On Thu, 4 Apr 2019, 21:09 Alexandre Oliveira, <rockytvbr@gmail.com> wrote:
I don't think it'll be possible to have this patch upstream because not all distros offer a native runtime version of Steam like Arch does and for some reason, as stated in the bug report by Maarten, the native runtime is using Steam's version of glib and gio.
From what I understood, it makes sense to patch the native runtime to add these two libraries to the list of replaced libraries, although I'm not sure how that works at all in the steam-native binary.
On 4/4/19 2:33 PM, Giancarlo Razzolini via arch-general wrote:
Em abril 4, 2019 14:11 Maarten de Vries escreveu:
Are you sure you're running steam-native? I get the exact same issue with `steam-native`, while `steam` has a working browser (but some games have other issues). It seems unlikely to me that steam would require libpcre.so.3 only for some users but not for others.
Yes, I am sure. But to be double sure I've ran it from the shell. No issues with the store page.
While it is definitely a problem caused by upstream, they officially only support some Ubuntu distributions. There's no guarantee that steam will solve this on their end.
If we can argue, I don't see why they wouldn't.
Also, the patch you referred to, is not an actual patch, just a package that creates an ugly fix, by creating a symlink to libpcre. That's not the right way to fix this issue.
A better fix is mentioned on the steam forum [1] by a WorMzy:
$ export LD_PRELOAD="/usr/lib/libgio-2.0.so.0:/usr/lib/libglib-2.0.so.0" $ steam-native
Apparently those libraries still come from the steam distribution, even with steam-native, and those pull in libpcre.so.3 and libselinux.so.1. Preloading the system versions avoids that.
[1]
https://steamcommunity.com/groups/SteamClientBeta/discussions/0/184807200276...
Now a patch I can agree on. Given that steam-runtime is all about LD preloading stuff, there would be the place to fix this, if we can't get this fixed upstream.
Regards, Giancarlo Razzolini