On Tue, Nov 1, 2011 at 12:34 PM, Leonid Isaev wrote:
On (11/01/11 16:40), Matej Ľach wrote: -~> I support this idea. -~> Keep most games in AUR and the more popular ones can have their -~> own repo [games] on a separate server. -~> This server could be community financed using donations and if not -~> enough interest will be raised for new repo, all these huge games -~> can be moved to AUR and the smaller ones can stay in [community]. -~> -~> That's my view at it. -~>
+1, but what I can't understand is why the MiB size is a figure of merit? Instead a more relevant question, imho, is why waste server resources and time on bad software?
Most of these games are either from 1990 era or developed simply for fun and have poor quality, especially compared to multi-million budgeted Windows games. And look at the number of game pkgs per TU in community. Most likely these packages are simply being routinely rebuilt without seeing much usage.
I would like this too. Maybe community-extra. I would not sync it, and I would even considering publically mirroring core/extra/community/testing/community-testing if all the games (it is the nany game data packages that are huge and not worth mirroing for me). Sincerely, Dwight Schauer