On Thu, Feb 17, 2011 at 1:35 PM, Sven-Hendrik Haase <sh@lutzhaase.com> wrote:
On 17.02.2011 16:49, Thomas Bächler wrote:
Okay. More specifically, according to the AUR deps, lib32-libmikmod is required for:
lib32-sdl_sound In the AUR, low votes. Doesn't appear to have anything requiring it.
lib32-sdl_mixer In the AUR, 93 votes. Required by two games: bin32-srb2 and tecnoballz - both have low votes.
tecnoballz In the AUR, low votes - actually source is also available for this, so I don't know why it requires multilib at all... will investigate.
It seems odd to me that the lib32-sdl_mixer and lib32-libmikmod have so many votes, when they aren't required by anything particularly popular. Perhaps 32- bit only games without PKGBUILDS require them to be installed on the system?
What do you think? Any thoughts on this? Should we just forget it? (Though it seems to me that 100 odd votes each should count for something).
Pete. I have no idea, and it seems reasonable to add these packages. What do
Am 17.02.2011 16:41, schrieb Peter Lewis: the others think? I don't object to adding them, but I also have no strong argument in favor.
In any case, I have added you to the group.
I think it would make a fine addition. That many votes shouldn't be disregarded just like that.
-- Sven-Hendrik
Status? If lib32-libmikmod isn't going to be added in the multilib repo, then the lib32-libmikmod/repos/multilib-x86_64 directory should be removed from the svn. Otherwise, it cause a mismatch between the svn and the db.
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