On Friday 11 February 2011 15:39:58 Thomas Bächler wrote:
Am 11.02.2011 16:26, schrieb Peter Lewis:
On Friday 11 February 2011 15:16:25 Thomas Bächler wrote:
Our multilib policy is to only add stuff that we actually need. So, what do we need lib32-libmikmod for?
Oh right, I didn't know that, sorry. I had assumed it was just like with [community], popular packages etc. and it has 102 votes.
No, I'd like to keep multilib as small as possible.
Sounds sensible.
It's required by some SDL stuff, but that's also in AUR.
So, it's no problem, I just wanted to keep the masses happy, but I'm equally as happy to keep it in the AUR given the policy.
Don't be too quick here - "SDL stuff" may (or may not) be useful for closed-source 32-bit-only games. This means we might still do it, can you give me more details what we need it for? We do have lib32-sdl in multilib, and most games seem okay with that.
Okay. More specifically, according to the AUR deps, lib32-libmikmod is required for: lib32-sdl_sound In the AUR, low votes. Doesn't appear to have anything requiring it. lib32-sdl_mixer In the AUR, 93 votes. Required by two games: bin32-srb2 and tecnoballz - both have low votes. tecnoballz In the AUR, low votes - actually source is also available for this, so I don't know why it requires multilib at all... will investigate. It seems odd to me that the lib32-sdl_mixer and lib32-libmikmod have so many votes, when they aren't required by anything particularly popular. Perhaps 32- bit only games without PKGBUILDS require them to be installed on the system? What do you think? Pete.