[arch-projects] Number Munchers
Here again, it lies with me to try to keep this poor list alive. I don't know if you guys just stop doing projects or what. ;-) I've been experimenting with Blender, Soya, and Python. I'm not very good with any of them, though the latter two are pretty much brainless. To try and improve my skills, I've decided to write a small 3D version of Number Munchers. I don't aim to make it a complete emulation or anything, just something to get used to the 3D programming a la Python (ie: no TransformGroups or vecmath package). Problem is, I don't remember much about Number Munchers. I was wondering if I could feed off your collective memories -- we seem to be approximately the age group that grew up on Apple IIe... god how time flies. Some of the things I'd like to sort of remember is the sort of levels that were available. All I remember is 'factors of 2' and 'multiples of 2'. I also don't remember much about the trogs (I *think* that's what the bad guys were called)... they each had distinct names and behaviors, I think. I think that the higher you went, the harder the levels became (factors of 8), the more advanced the trogs' tracking systems were, and the more trogs there might be on the screen at one time. I just don't remember details. My first aim will be to get a purple 8x8 grid (was it 8x8 or 10x10?) and a 3D green boxy character that will walk around on it. The camera will follow the character, at about 45 or maybe 60 degrees above the playing surface so that most of it can be seen at once. After that, I want to get the level generation code working, so that numbers show up and the guy (any idea what his name was? muncher?) has to walk around eating the correct ones. Next, I'll try to get the trog characters animated. That'll be it. Nice simple three-milestone release. I may never get to it, since I'm supposedly taking the month of August off from computers. :-D Any ideas? Anybody remember this game? Damn, next thing you know I'll be doing 3D oregon trail... Dusty
On 7/20/05, Dusty Phillips <buchuki@gmail.com> wrote:
Here again, it lies with me to try to keep this poor list alive. I don't know if you guys just stop doing projects or what. ;-)
Well I've been busy too :) Started trying to implement a pacman front end based on pygtk and python. It's starting to take form, and the pacman communication is, as far as I can see, done. I'm working on the gui stuff right now, and trying to do stuff while on vacation :) -- A mind all logic is like a knife all blade. It makes the hand bleed that uses it. -- Rabindranath Tagore (1861-1941)
On Wednesday 20 Jul 2005 16:39, Joao Estevao wrote:
On 7/20/05, Dusty Phillips <buchuki@gmail.com> wrote:
Here again, it lies with me to try to keep this poor list alive. I don't know if you guys just stop doing projects or what. ;-)
Well I've been busy too :) Started trying to implement a pacman front end based on pygtk and python. It's starting to take form, and the pacman communication is, as far as I can see, done. I'm working on the gui stuff right now, and trying to do stuff while on vacation :)
Woo hoo! Some competition. SoniX has been making some super commits to the Jacman source. I've been sorting out the rollback functionality. If the 0.2 release doesn't come out tomorrow, expect it in the next few days! :) I pity the foo' who try to take on Jacman! Er, I mean, Joao, welcome! Pacman front-ends are great. If you have any questions, drop me a line. Obviously, we're working on different GUI toolkits, but I'd be happy to share my experiences so far. Andy
Woo hoo! Some competition. SoniX has been making some super commits to the Jacman source. I've been sorting out the rollback functionality. If the 0.2 release doesn't come out tomorrow, expect it in the next few days! :)
I pity the foo' who try to take on Jacman! Er, I mean, Joao, welcome! Pacman front-ends are great. If you have any questions, drop me a line. Obviously, we're working on different GUI toolkits, but I'd be happy to share my experiences so far.
I have to say I'm torn between supporting my lost love, Java, or my new love, Python in this matter... :-D BTW Joao, do you know about xerces2's libpypac pacman library written in Python? it may be useful to you. Dusty
On Wednesday 20 Jul 2005 19:06, Dusty Phillips wrote:
Woo hoo! Some competition. SoniX has been making some super commits to the Jacman source. I've been sorting out the rollback functionality. If the 0.2 release doesn't come out tomorrow, expect it in the next few days! :)
I pity the foo' who try to take on Jacman! Er, I mean, Joao, welcome! Pacman front-ends are great. If you have any questions, drop me a line. Obviously, we're working on different GUI toolkits, but I'd be happy to share my experiences so far.
I have to say I'm torn between supporting my lost love, Java, or my new love, Python in this matter... :-D
You can have your feet in both camps. Ah, go on! Jacman has the advantage of having your name in its acknowledgments in the About dialog. :) Andy
Jacman has the advantage of having your name in its acknowledgments in the About dialog. :)
*blinks* WTF did I do?? I've got my name on the jd4x project too. :-S and JEdit, but at least that one was warranted. Anybody know anything about Number munchers? Maybe you have an apple IIe emulator for me? :-D Dusty
Jacman has the advantage of having your name in its acknowledgments in the About dialog. :)
Throw me in there for good measure... say I provided tacos. "Special thanks to phrakture for making us tacos"
Anybody know anything about Number munchers? Maybe you have an apple IIe emulator for me? :-D
No, hijacking is more fun
On Wednesday 20 Jul 2005 19:40, Dusty Phillips wrote:
Jacman has the advantage of having your name in its acknowledgments in the About dialog. :)
*blinks* WTF did I do??
You gave me the prototype for a singleton pattern for managing i18n resource bundles. I modified your approach slightly, but it's in the code! Ta :) Andy
On 7/20/05, Dusty Phillips <buchuki@gmail.com> wrote:
Woo hoo! Some competition. SoniX has been making some super commits to the Jacman source. I've been sorting out the rollback functionality. If the 0.2 release doesn't come out tomorrow, expect it in the next few days! :)
I pity the foo' who try to take on Jacman! Er, I mean, Joao, welcome! Pacman front-ends are great. If you have any questions, drop me a line. Obviously, we're working on different GUI toolkits, but I'd be happy to share my experiences so far.
I have to say I'm torn between supporting my lost love, Java, or my new love, Python in this matter... :-D
BTW Joao, do you know about xerces2's libpypac pacman library written in Python? it may be useful to you.
Dusty
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First of all I'd like to thank everyone for making me feel welcome :) Andy: I believe competition can be a good thing, since it motivates people to do better. I thank your offer of assistance, and I'll drop you a line if questions arise. I also like coding in Java very much, but wanted to learn Python :) Dusty: I have tried libpypac but I seem to be able to sync only '[current]' and not '[extra]' and '[community]'. And I'm also considering using pacman to install/upgrade/query packages. So I guess this is what I'll do. -- A mind all logic is like a knife all blade. It makes the hand bleed that uses it. -- Rabindranath Tagore (1861-1941)
participants (4)
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Aaron Griffin
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Andy Roberts
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Dusty Phillips
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Joao Estevao