On Fri, 21 Oct 2011 17:43:57 +0200 Pierre Schmitz <pierre@archlinux.de> wrote:
Am 21.10.2011 15:57, schrieb Sergej Pupykin:
At Fri, 21 Oct 2011 10:43:12 -0300, Ángel Velásquez <angvp@archlinux.org> wrote:
And.. Sergej, please try to focus on the problem that brings having huge packages and add the fact if those huge packages won't be demanded it will be a waste of space + mirror bandwidth.
Is it really problem? I have no info about disk space and bandwitdth problems.
If yes, we should define what does "huge" means. And should we apply "huge" criteria only to games?
Resources are always limited. There are disk space constraints on sigurd (which holds the AUR and community repo). You may add about 5 to 10GB packages here. And don't forget that you also have to host the sources for e.g. GPL packages. Bandwidth for our main server is also very limited. But if those big packages don't get updated to often this is acceptable.
Let's also not forget about our mirrors who will have to handle the increasing needs for disk space and especially bandwidth and traffic. Especially for those countries where these resources are not cheap. E.g. we were told that mirrors in South Amercia dropped Arch for these reasons.
Long story short: I would ask the TUs to use their resources more responsible. Of course we can talk about increasing disk space etc. if really needed but this wont help for long if everybody thinks there were no limitations. Maybe it would be wise to decide on an upper bound for the community repo size and to operate within this limitation.
But this should be handled within the TU group; I just wanted to make aware of a potential problem.
Greetings,
Pierre
A mirror is not obliged to mirror all our repositories, right? I would not cripple our package set because some mirrors can't deal with it. Rather: package all games you want to package, mirrors can decide not to mirror the community repo if they don't like it. Dieter