4 Sep
2021
4 Sep
'21
3:27 p.m.
Hi, I'm currently trying to package multimc5 as VCS package. They recently added support for logging into your Minecraft account via a Microsoft account. But this requires a Microsoft client ID during compile. Now the devs decided to not make the client ID for their own builds public. Which they are okay to do, but this now comes with the problem that there is no client ID that a AUR package could use for oauth with Microsoft. I'm able to build it with my own client ID locally, but my question is now if there is any best practice on how to include such things into a package? Should we require users to create their own client secret, which is pretty bad UX? Best regards j.r