On 20/02/11 09:22, Tavian Barnes wrote:
On 19 February 2011 18:08, Dan McGee<dpmcgee@gmail.com> wrote:
On Sat, Feb 19, 2011 at 3:24 PM, Tavian Barnes <tavianator@tavianator.com> wrote:
On 19 February 2011 06:28, Nezmer<git@nezmer.info> wrote:
You can look at how x264 guys implemented this. Check out x264_cpu_num_processors() in common/cpu.c in their source tree.
Seems to be basically a more platform-complete version of what I'm doing here [1]. But yeah, we'd need something like that if pacman is supposed to run on everything unix-based. I don't imagine we care much about Windows compatibility :)
Take a look at git; it has plenty of code that has been tested for doing this and it works just fine on Windows.
-Dan
You mean git x264? That's what I was looking at, I just meant that we wouldn't have to include that part in pacman, considering the rest of the code doesn't look like it would build on Windows anyway.
I'm fairly sure he meant git itself. Allan