On 19 February 2011 18:08, Dan McGee <dpmcgee@gmail.com> wrote:
On Sat, Feb 19, 2011 at 3:24 PM, Tavian Barnes <tavianator@tavianator.com> wrote:
On 19 February 2011 06:28, Nezmer <git@nezmer.info> wrote:
You can look at how x264 guys implemented this. Check out x264_cpu_num_processors() in common/cpu.c in their source tree.
Seems to be basically a more platform-complete version of what I'm doing here [1]. But yeah, we'd need something like that if pacman is supposed to run on everything unix-based. I don't imagine we care much about Windows compatibility :)
Take a look at git; it has plenty of code that has been tested for doing this and it works just fine on Windows.
-Dan
You mean git x264? That's what I was looking at, I just meant that we wouldn't have to include that part in pacman, considering the rest of the code doesn't look like it would build on Windows anyway. -- Tavian Barnes