On 5/4/20 10:39 AM, Wouter Wijsman wrote:
Hi Pacman team,
In the last couple of days I've been trying to build pacman for use with a homebrew sdk for the Playstation portable. The idea is for it to allow sharing of libraries for the system. To make sure this version of pacman doesn't collide with the system's, I use the --program-prefix option for the configure script, which adds "psp-" in front of all binary names.
Now when using the --program-prefix option, makepkg is no longer able to work. This because it has the name for the pacman executable name hardcoded it seems.
I've never really experimented with --program-prefix, but I expect the general way to do this would be to add those executable names as replacements to build-aux/edit-script.sh.in (meson) and scripts/Makefile.am $(edit) (autotools). Is there e.g. a variable set in the configured Makefile which describes this prefix and can be used to define a replacement? Do you know of any examples of other autotools projects which invoke internal programs via shellscripts and have handled this before? I think for meson, this would need to be explicitly added as AFAIK meson doesn't have a comparable feature anyway.
I compile with the following commands: ./configure --prefix=${PSPDEV} --with-buildscript=PSPBUILD --with-root-dir=${PSPDEV}/psp --program-prefix="psp-" --disable-doc make make install
For this to work, I require the following patch: https://github.com/sharkwouter/psptoolchain/blob/psp-pacman/patches/pacman-5...
Is there a way to prevent me from needing this patch? Besides this patch, the pacman 5.2.1 tarball build and works fine for my purposes.
P.S. I did find another small annoyance. Which is that "make install" fails if the bash completion files are already installed.
Is this because of: for completion in makepkg pacman-key; do \ $(LN_S) pacman $(DESTDIR)/$(bashcompdir)/$$completion; \ done Because if so, you can probably get it to work by defining LN_S to add the -f flag. -- Eli Schwartz Bug Wrangler and Trusted User