[arch-commits] Commit in giflib/trunk (3 files)

Bartłomiej Piotrowski bpiotrowski at nymeria.archlinux.org
Tue Jul 30 08:57:52 UTC 2013


    Date: Tuesday, July 30, 2013 @ 10:57:52
  Author: bpiotrowski
Revision: 191754

upgpkg: giflib 5.0.4-2

- remove backward compatibility with libungif
- include stddef.h in gif_lib.h

Added:
  giflib/trunk/giflib-5.0.4-include-stddef.patch
Modified:
  giflib/trunk/PKGBUILD
Deleted:
  giflib/trunk/giflib-4.2.1-quantize.patch

-----------------------------------+
 PKGBUILD                          |   21 -
 giflib-4.2.1-quantize.patch       |  679 ------------------------------------
 giflib-5.0.4-include-stddef.patch |   11 
 3 files changed, 21 insertions(+), 690 deletions(-)

Modified: PKGBUILD
===================================================================
--- PKGBUILD	2013-07-30 08:54:15 UTC (rev 191753)
+++ PKGBUILD	2013-07-30 08:57:52 UTC (rev 191754)
@@ -6,7 +6,7 @@
 
 pkgname=giflib
 pkgver=5.0.4
-pkgrel=1
+pkgrel=2
 pkgdesc="A library for reading and writing gif images"
 url="http://sourceforge.net/projects/giflib/"
 arch=('i686' 'x86_64')
@@ -17,26 +17,25 @@
 conflicts=('libungif')
 replaces=('libungif')
 options=('!libtool')
-source=(http://downloads.sourceforge.net/sourceforge/giflib/${pkgname}-${pkgver}.tar.bz2)
-md5sums=('da60935d07374de00a78c2f6f720c8f5')
+source=(http://downloads.sourceforge.net/sourceforge/giflib/${pkgname}-${pkgver}.tar.bz2
+        giflib-5.0.4-include-stddef.patch)
+md5sums=('da60935d07374de00a78c2f6f720c8f5'
+         'e39b98822334f2bd2009469e5dea65c5')
 
+prepare() {
+  cd ${pkgname}-${pkgver}
+  patch -Np1 -i ../giflib-5.0.4-include-stddef.patch
+}
+
 build() {
   cd ${pkgname}-${pkgver}
   ./configure --prefix=/usr --disable-static
   make
-
-  # libungif compatibility - instructions taken from Redhat specfile
-  MAJOR=`echo ${pkgver} | sed 's/\([0-9]\+\)\..*/\1/'`
-  gcc -shared -Wl,-soname,libungif.so.${MAJOR} -Llib/.libs -lgif -o libungif.so.${pkgver}
 }
 
 package() {
   cd ${pkgname}-${pkgver} 
   make DESTDIR="${pkgdir}" install
 
-  install -m755 libungif.so.${pkgver} "${pkgdir}/usr/lib/"
-  ln -sf libungif.so.${pkgver} "${pkgdir}/usr/lib/libungif.so.4"
-  ln -sf libungif.so.4 "${pkgdir}/usr/lib/libungif.so"
-
   install -Dm644 COPYING "${pkgdir}/usr/share/licenses/${pkgname}/COPYING"
 }

Deleted: giflib-4.2.1-quantize.patch
===================================================================
--- giflib-4.2.1-quantize.patch	2013-07-30 08:54:15 UTC (rev 191753)
+++ giflib-4.2.1-quantize.patch	2013-07-30 08:57:52 UTC (rev 191754)
@@ -1,679 +0,0 @@
-From 7b01ed05d6c16172bd11a62d9b334f0eb7c5fc1e Mon Sep 17 00:00:00 2001
-From: "Eric S. Raymond" <esr at thyrsus.com>
-Date: Sun, 3 Jun 2012 07:59:30 -0400
-Subject: [PATCH] Return QuantizeBuffer() to the core library.
-
-Fulfils SourceForge FR 3531618.
----
- NEWS            |   2 +
- lib/Makefile.am |   3 +-
- lib/gif_lib.h   |   9 ++
- lib/quantize.c  | 309 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- util/rgb2gif.c  | 302 ------------------------------------------------------
- 5 files changed, 322 insertions(+), 303 deletions(-)
- create mode 100644 lib/quantize.c
-
-index 813a2f8..ae6d5fa 100644
---- a/lib/Makefile.am
-+++ b/lib/Makefile.am
-@@ -13,7 +13,8 @@ libgif_la_SOURCES = dgif_lib.c  \
- 					gif_hash.h	\
-                     gifalloc.c  \
-                     gif_err.c   \
--					gif_lib_private.h
-+					gif_lib_private.h \
-+		    quantize.c
- 
- libgif_la_LDFLAGS = -version-info @SHLIBVERSION@ $(LT_LDFLAGS)
- libgif_la_LIBADD = @DEVS@
-diff --git a/lib/gif_lib.h b/lib/gif_lib.h
-index e942089..73bc437 100644
---- a/lib/gif_lib.h
-+++ b/lib/gif_lib.h
-@@ -207,6 +207,15 @@ int DGifGetLZCodes(GifFileType *GifFile, int *GifCode);
- 
- 
- /******************************************************************************
-+ * O.K., here are the routines from GIF_LIB file QUANTIZE.C.              
-+******************************************************************************/
-+int QuantizeBuffer(unsigned int Width, unsigned int Height,
-+                   int *ColorMapSize, GifByteType * RedInput,
-+                   GifByteType * GreenInput, GifByteType * BlueInput,
-+                   GifByteType * OutputBuffer,
-+                   GifColorType * OutputColorMap);
-+
-+/******************************************************************************
-  * O.K., here are the routines from GIF_LIB file GIF_ERR.C.              
- ******************************************************************************/
- extern int GifError(void);             /* new in 2012 - ESR */
-diff --git a/lib/quantize.c b/lib/quantize.c
-new file mode 100644
-index 0000000..feb1dc7
---- /dev/null
-+++ b/lib/quantize.c
-@@ -0,0 +1,309 @@
-+/*****************************************************************************
-+ *
-+ * quantize.c - quantize a high resolution image into lower one
-+ *
-+ * Based on: "Color Image Quantization for frame buffer Display", by
-+ * Paul Heckbert SIGGRAPH 1982 page 297-307.
-+ *
-+ * This doesn't really belong in the core library, was undocumented,
-+ * and was removed in 4.2.  Then it turned out some client apps were
-+ * actually using it, so it was restored in 5.0.
-+ *
-+ *****************************************************************************/
-+
-+#include <stdlib.h>
-+#include <stdio.h>
-+#include "gif_lib.h"
-+#include "gif_lib_private.h"
-+
-+#define ABS(x)    ((x) > 0 ? (x) : (-(x)))
-+
-+#define COLOR_ARRAY_SIZE 32768
-+#define BITS_PER_PRIM_COLOR 5
-+#define MAX_PRIM_COLOR      0x1f
-+
-+static int SortRGBAxis;
-+
-+typedef struct QuantizedColorType {
-+    GifByteType RGB[3];
-+    GifByteType NewColorIndex;
-+    long Count;
-+    struct QuantizedColorType *Pnext;
-+} QuantizedColorType;
-+
-+typedef struct NewColorMapType {
-+    GifByteType RGBMin[3], RGBWidth[3];
-+    unsigned int NumEntries; /* # of QuantizedColorType in linked list below */
-+    unsigned long Count; /* Total number of pixels in all the entries */
-+    QuantizedColorType *QuantizedColors;
-+} NewColorMapType;
-+
-+static int SubdivColorMap(NewColorMapType * NewColorSubdiv,
-+                          unsigned int ColorMapSize,
-+                          unsigned int *NewColorMapSize);
-+static int SortCmpRtn(const void *Entry1, const void *Entry2);
-+
-+/******************************************************************************
-+ * Quantize high resolution image into lower one. Input image consists of a
-+ * 2D array for each of the RGB colors with size Width by Height. There is no
-+ * Color map for the input. Output is a quantized image with 2D array of
-+ * indexes into the output color map.
-+ *   Note input image can be 24 bits at the most (8 for red/green/blue) and
-+ * the output has 256 colors at the most (256 entries in the color map.).
-+ * ColorMapSize specifies size of color map up to 256 and will be updated to
-+ * real size before returning.
-+ *   Also non of the parameter are allocated by this routine.
-+ *   This function returns GIF_OK if succesfull, GIF_ERROR otherwise.
-+ ******************************************************************************/
-+int
-+QuantizeBuffer(unsigned int Width,
-+               unsigned int Height,
-+               int *ColorMapSize,
-+               GifByteType * RedInput,
-+               GifByteType * GreenInput,
-+               GifByteType * BlueInput,
-+               GifByteType * OutputBuffer,
-+               GifColorType * OutputColorMap) {
-+
-+    unsigned int Index, NumOfEntries;
-+    int i, j, MaxRGBError[3];
-+    unsigned int NewColorMapSize;
-+    long Red, Green, Blue;
-+    NewColorMapType NewColorSubdiv[256];
-+    QuantizedColorType *ColorArrayEntries, *QuantizedColor;
-+
-+    ColorArrayEntries = (QuantizedColorType *)malloc(
-+                           sizeof(QuantizedColorType) * COLOR_ARRAY_SIZE);
-+    if (ColorArrayEntries == NULL) {
-+        _GifError = E_GIF_ERR_NOT_ENOUGH_MEM;
-+        return GIF_ERROR;
-+    }
-+
-+    for (i = 0; i < COLOR_ARRAY_SIZE; i++) {
-+        ColorArrayEntries[i].RGB[0] = i >> (2 * BITS_PER_PRIM_COLOR);
-+        ColorArrayEntries[i].RGB[1] = (i >> BITS_PER_PRIM_COLOR) &
-+           MAX_PRIM_COLOR;
-+        ColorArrayEntries[i].RGB[2] = i & MAX_PRIM_COLOR;
-+        ColorArrayEntries[i].Count = 0;
-+    }
-+
-+    /* Sample the colors and their distribution: */
-+    for (i = 0; i < (int)(Width * Height); i++) {
-+        Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
-+                  (2 * BITS_PER_PRIM_COLOR)) +
-+                ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
-+                  BITS_PER_PRIM_COLOR) +
-+                (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
-+        ColorArrayEntries[Index].Count++;
-+    }
-+
-+    /* Put all the colors in the first entry of the color map, and call the
-+     * recursive subdivision process.  */
-+    for (i = 0; i < 256; i++) {
-+        NewColorSubdiv[i].QuantizedColors = NULL;
-+        NewColorSubdiv[i].Count = NewColorSubdiv[i].NumEntries = 0;
-+        for (j = 0; j < 3; j++) {
-+            NewColorSubdiv[i].RGBMin[j] = 0;
-+            NewColorSubdiv[i].RGBWidth[j] = 255;
-+        }
-+    }
-+
-+    /* Find the non empty entries in the color table and chain them: */
-+    for (i = 0; i < COLOR_ARRAY_SIZE; i++)
-+        if (ColorArrayEntries[i].Count > 0)
-+            break;
-+    QuantizedColor = NewColorSubdiv[0].QuantizedColors = &ColorArrayEntries[i];
-+    NumOfEntries = 1;
-+    while (++i < COLOR_ARRAY_SIZE)
-+        if (ColorArrayEntries[i].Count > 0) {
-+            QuantizedColor->Pnext = &ColorArrayEntries[i];
-+            QuantizedColor = &ColorArrayEntries[i];
-+            NumOfEntries++;
-+        }
-+    QuantizedColor->Pnext = NULL;
-+
-+    NewColorSubdiv[0].NumEntries = NumOfEntries; /* Different sampled colors */
-+    NewColorSubdiv[0].Count = ((long)Width) * Height; /* Pixels */
-+    NewColorMapSize = 1;
-+    if (SubdivColorMap(NewColorSubdiv, *ColorMapSize, &NewColorMapSize) !=
-+       GIF_OK) {
-+        free((char *)ColorArrayEntries);
-+        return GIF_ERROR;
-+    }
-+    if (NewColorMapSize < *ColorMapSize) {
-+        /* And clear rest of color map: */
-+        for (i = NewColorMapSize; i < *ColorMapSize; i++)
-+            OutputColorMap[i].Red = OutputColorMap[i].Green =
-+                OutputColorMap[i].Blue = 0;
-+    }
-+
-+    /* Average the colors in each entry to be the color to be used in the
-+     * output color map, and plug it into the output color map itself. */
-+    for (i = 0; i < NewColorMapSize; i++) {
-+        if ((j = NewColorSubdiv[i].NumEntries) > 0) {
-+            QuantizedColor = NewColorSubdiv[i].QuantizedColors;
-+            Red = Green = Blue = 0;
-+            while (QuantizedColor) {
-+                QuantizedColor->NewColorIndex = i;
-+                Red += QuantizedColor->RGB[0];
-+                Green += QuantizedColor->RGB[1];
-+                Blue += QuantizedColor->RGB[2];
-+                QuantizedColor = QuantizedColor->Pnext;
-+            }
-+            OutputColorMap[i].Red = (Red << (8 - BITS_PER_PRIM_COLOR)) / j;
-+            OutputColorMap[i].Green = (Green << (8 - BITS_PER_PRIM_COLOR)) / j;
-+            OutputColorMap[i].Blue = (Blue << (8 - BITS_PER_PRIM_COLOR)) / j;
-+        }
-+    }
-+
-+    /* Finally scan the input buffer again and put the mapped index in the
-+     * output buffer.  */
-+    MaxRGBError[0] = MaxRGBError[1] = MaxRGBError[2] = 0;
-+    for (i = 0; i < (int)(Width * Height); i++) {
-+        Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
-+                 (2 * BITS_PER_PRIM_COLOR)) +
-+                ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
-+                 BITS_PER_PRIM_COLOR) +
-+                (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
-+        Index = ColorArrayEntries[Index].NewColorIndex;
-+        OutputBuffer[i] = Index;
-+        if (MaxRGBError[0] < ABS(OutputColorMap[Index].Red - RedInput[i]))
-+            MaxRGBError[0] = ABS(OutputColorMap[Index].Red - RedInput[i]);
-+        if (MaxRGBError[1] < ABS(OutputColorMap[Index].Green - GreenInput[i]))
-+            MaxRGBError[1] = ABS(OutputColorMap[Index].Green - GreenInput[i]);
-+        if (MaxRGBError[2] < ABS(OutputColorMap[Index].Blue - BlueInput[i]))
-+            MaxRGBError[2] = ABS(OutputColorMap[Index].Blue - BlueInput[i]);
-+    }
-+
-+#ifdef DEBUG
-+    fprintf(stderr,
-+            "Quantization L(0) errors: Red = %d, Green = %d, Blue = %d.\n",
-+            MaxRGBError[0], MaxRGBError[1], MaxRGBError[2]);
-+#endif /* DEBUG */
-+
-+    free((char *)ColorArrayEntries);
-+
-+    *ColorMapSize = NewColorMapSize;
-+
-+    return GIF_OK;
-+}
-+
-+/******************************************************************************
-+ * Routine to subdivide the RGB space recursively using median cut in each
-+ * axes alternatingly until ColorMapSize different cubes exists.
-+ * The biggest cube in one dimension is subdivide unless it has only one entry.
-+ * Returns GIF_ERROR if failed, otherwise GIF_OK.
-+ ******************************************************************************/
-+static int
-+SubdivColorMap(NewColorMapType * NewColorSubdiv,
-+               unsigned int ColorMapSize,
-+               unsigned int *NewColorMapSize) {
-+
-+    int MaxSize;
-+    unsigned int i, j, Index = 0, NumEntries, MinColor, MaxColor;
-+    long Sum, Count;
-+    QuantizedColorType *QuantizedColor, **SortArray;
-+
-+    while (ColorMapSize > *NewColorMapSize) {
-+        /* Find candidate for subdivision: */
-+        MaxSize = -1;
-+        for (i = 0; i < *NewColorMapSize; i++) {
-+            for (j = 0; j < 3; j++) {
-+                if ((((int)NewColorSubdiv[i].RGBWidth[j]) > MaxSize) &&
-+                      (NewColorSubdiv[i].NumEntries > 1)) {
-+                    MaxSize = NewColorSubdiv[i].RGBWidth[j];
-+                    Index = i;
-+                    SortRGBAxis = j;
-+                }
-+            }
-+        }
-+
-+        if (MaxSize == -1)
-+            return GIF_OK;
-+
-+        /* Split the entry Index into two along the axis SortRGBAxis: */
-+
-+        /* Sort all elements in that entry along the given axis and split at
-+         * the median.  */
-+        SortArray = (QuantizedColorType **)malloc(
-+                      sizeof(QuantizedColorType *) * 
-+                      NewColorSubdiv[Index].NumEntries);
-+        if (SortArray == NULL)
-+            return GIF_ERROR;
-+        for (j = 0, QuantizedColor = NewColorSubdiv[Index].QuantizedColors;
-+             j < NewColorSubdiv[Index].NumEntries && QuantizedColor != NULL;
-+             j++, QuantizedColor = QuantizedColor->Pnext)
-+            SortArray[j] = QuantizedColor;
-+
-+        qsort(SortArray, NewColorSubdiv[Index].NumEntries,
-+              sizeof(QuantizedColorType *), SortCmpRtn);
-+
-+        /* Relink the sorted list into one: */
-+        for (j = 0; j < NewColorSubdiv[Index].NumEntries - 1; j++)
-+            SortArray[j]->Pnext = SortArray[j + 1];
-+        SortArray[NewColorSubdiv[Index].NumEntries - 1]->Pnext = NULL;
-+        NewColorSubdiv[Index].QuantizedColors = QuantizedColor = SortArray[0];
-+        free((char *)SortArray);
-+
-+        /* Now simply add the Counts until we have half of the Count: */
-+        Sum = NewColorSubdiv[Index].Count / 2 - QuantizedColor->Count;
-+        NumEntries = 1;
-+        Count = QuantizedColor->Count;
-+        while ((Sum -= QuantizedColor->Pnext->Count) >= 0 &&
-+               QuantizedColor->Pnext != NULL &&
-+               QuantizedColor->Pnext->Pnext != NULL) {
-+            QuantizedColor = QuantizedColor->Pnext;
-+            NumEntries++;
-+            Count += QuantizedColor->Count;
-+        }
-+        /* Save the values of the last color of the first half, and first
-+         * of the second half so we can update the Bounding Boxes later.
-+         * Also as the colors are quantized and the BBoxes are full 0..255,
-+         * they need to be rescaled.
-+         */
-+        MaxColor = QuantizedColor->RGB[SortRGBAxis]; /* Max. of first half */
-+        MinColor = QuantizedColor->Pnext->RGB[SortRGBAxis]; /* of second */
-+        MaxColor <<= (8 - BITS_PER_PRIM_COLOR);
-+        MinColor <<= (8 - BITS_PER_PRIM_COLOR);
-+
-+        /* Partition right here: */
-+        NewColorSubdiv[*NewColorMapSize].QuantizedColors =
-+           QuantizedColor->Pnext;
-+        QuantizedColor->Pnext = NULL;
-+        NewColorSubdiv[*NewColorMapSize].Count = Count;
-+        NewColorSubdiv[Index].Count -= Count;
-+        NewColorSubdiv[*NewColorMapSize].NumEntries =
-+           NewColorSubdiv[Index].NumEntries - NumEntries;
-+        NewColorSubdiv[Index].NumEntries = NumEntries;
-+        for (j = 0; j < 3; j++) {
-+            NewColorSubdiv[*NewColorMapSize].RGBMin[j] =
-+               NewColorSubdiv[Index].RGBMin[j];
-+            NewColorSubdiv[*NewColorMapSize].RGBWidth[j] =
-+               NewColorSubdiv[Index].RGBWidth[j];
-+        }
-+        NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] =
-+           NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] +
-+           NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] - MinColor;
-+        NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] = MinColor;
-+
-+        NewColorSubdiv[Index].RGBWidth[SortRGBAxis] =
-+           MaxColor - NewColorSubdiv[Index].RGBMin[SortRGBAxis];
-+
-+        (*NewColorMapSize)++;
-+    }
-+
-+    return GIF_OK;
-+}
-+
-+/****************************************************************************
-+ * Routine called by qsort to compare to entries.
-+ ****************************************************************************/
-+static int
-+SortCmpRtn(const void *Entry1,
-+           const void *Entry2) {
-+
-+    return (*((QuantizedColorType **) Entry1))->RGB[SortRGBAxis] -
-+       (*((QuantizedColorType **) Entry2))->RGB[SortRGBAxis];
-+}
-+
-+/* end */
-diff --git a/util/rgb2gif.c b/util/rgb2gif.c
-index 56386c7..46d9654 100644
---- a/util/rgb2gif.c
-+++ b/util/rgb2gif.c
-@@ -69,308 +69,6 @@ static void SaveGif(GifByteType *OutputBuffer,
- static void QuitGifError(GifFileType *GifFile);
- 
- /******************************************************************************
-- * Code to quantize high resolution image into lower one. You may want to
-- * peek into the following article this code is based on:
-- * "Color Image Quantization for frame buffer Display", by Paul Heckbert
-- * SIGGRAPH 1982 page 297-307.
-- ******************************************************************************
-- * History:
-- * 5 Jan 90 - Version 1.0 by Gershon Elber.
-- *****************************************************************************/
--
--#define ABS(x)    ((x) > 0 ? (x) : (-(x)))
--
--#define COLOR_ARRAY_SIZE 32768
--#define BITS_PER_PRIM_COLOR 5
--#define MAX_PRIM_COLOR      0x1f
--
--static int SortRGBAxis;
--
--typedef struct QuantizedColorType {
--    GifByteType RGB[3];
--    GifByteType NewColorIndex;
--    long Count;
--    struct QuantizedColorType *Pnext;
--} QuantizedColorType;
--
--typedef struct NewColorMapType {
--    GifByteType RGBMin[3], RGBWidth[3];
--    unsigned int NumEntries; /* # of QuantizedColorType in linked list below */
--    unsigned long Count; /* Total number of pixels in all the entries */
--    QuantizedColorType *QuantizedColors;
--} NewColorMapType;
--
--static int SubdivColorMap(NewColorMapType * NewColorSubdiv,
--                          unsigned int ColorMapSize,
--                          unsigned int *NewColorMapSize);
--static int SortCmpRtn(const void *Entry1, const void *Entry2);
--
--/******************************************************************************
-- * Quantize high resolution image into lower one. Input image consists of a
-- * 2D array for each of the RGB colors with size Width by Height. There is no
-- * Color map for the input. Output is a quantized image with 2D array of
-- * indexes into the output color map.
-- *   Note input image can be 24 bits at the most (8 for red/green/blue) and
-- * the output has 256 colors at the most (256 entries in the color map.).
-- * ColorMapSize specifies size of color map up to 256 and will be updated to
-- * real size before returning.
-- *   Also non of the parameter are allocated by this routine.
-- *   This function returns GIF_OK if succesfull, GIF_ERROR otherwise.
-- ******************************************************************************/
--static int
--QuantizeBuffer(unsigned int Width,
--               unsigned int Height,
--               int *ColorMapSize,
--               GifByteType * RedInput,
--               GifByteType * GreenInput,
--               GifByteType * BlueInput,
--               GifByteType * OutputBuffer,
--               GifColorType * OutputColorMap) {
--
--    unsigned int Index, NumOfEntries;
--    int i, j, MaxRGBError[3];
--    unsigned int NewColorMapSize;
--    long Red, Green, Blue;
--    NewColorMapType NewColorSubdiv[256];
--    QuantizedColorType *ColorArrayEntries, *QuantizedColor;
--
--    ColorArrayEntries = (QuantizedColorType *)malloc(
--                           sizeof(QuantizedColorType) * COLOR_ARRAY_SIZE);
--    if (ColorArrayEntries == NULL) {
--        return GIF_ERROR;
--    }
--
--    for (i = 0; i < COLOR_ARRAY_SIZE; i++) {
--        ColorArrayEntries[i].RGB[0] = i >> (2 * BITS_PER_PRIM_COLOR);
--        ColorArrayEntries[i].RGB[1] = (i >> BITS_PER_PRIM_COLOR) &
--           MAX_PRIM_COLOR;
--        ColorArrayEntries[i].RGB[2] = i & MAX_PRIM_COLOR;
--        ColorArrayEntries[i].Count = 0;
--    }
--
--    /* Sample the colors and their distribution: */
--    for (i = 0; i < (int)(Width * Height); i++) {
--        Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
--                  (2 * BITS_PER_PRIM_COLOR)) +
--                ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
--                  BITS_PER_PRIM_COLOR) +
--                (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
--        ColorArrayEntries[Index].Count++;
--    }
--
--    /* Put all the colors in the first entry of the color map, and call the
--     * recursive subdivision process.  */
--    for (i = 0; i < 256; i++) {
--        NewColorSubdiv[i].QuantizedColors = NULL;
--        NewColorSubdiv[i].Count = NewColorSubdiv[i].NumEntries = 0;
--        for (j = 0; j < 3; j++) {
--            NewColorSubdiv[i].RGBMin[j] = 0;
--            NewColorSubdiv[i].RGBWidth[j] = 255;
--        }
--    }
--
--    /* Find the non empty entries in the color table and chain them: */
--    for (i = 0; i < COLOR_ARRAY_SIZE; i++)
--        if (ColorArrayEntries[i].Count > 0)
--            break;
--    QuantizedColor = NewColorSubdiv[0].QuantizedColors = &ColorArrayEntries[i];
--    NumOfEntries = 1;
--    while (++i < COLOR_ARRAY_SIZE)
--        if (ColorArrayEntries[i].Count > 0) {
--            QuantizedColor->Pnext = &ColorArrayEntries[i];
--            QuantizedColor = &ColorArrayEntries[i];
--            NumOfEntries++;
--        }
--    QuantizedColor->Pnext = NULL;
--
--    NewColorSubdiv[0].NumEntries = NumOfEntries; /* Different sampled colors */
--    NewColorSubdiv[0].Count = ((long)Width) * Height; /* Pixels */
--    NewColorMapSize = 1;
--    if (SubdivColorMap(NewColorSubdiv, *ColorMapSize, &NewColorMapSize) !=
--       GIF_OK) {
--        free((char *)ColorArrayEntries);
--        return GIF_ERROR;
--    }
--    if (NewColorMapSize < *ColorMapSize) {
--        /* And clear rest of color map: */
--        for (i = NewColorMapSize; i < *ColorMapSize; i++)
--            OutputColorMap[i].Red = OutputColorMap[i].Green =
--                OutputColorMap[i].Blue = 0;
--    }
--
--    /* Average the colors in each entry to be the color to be used in the
--     * output color map, and plug it into the output color map itself. */
--    for (i = 0; i < NewColorMapSize; i++) {
--        if ((j = NewColorSubdiv[i].NumEntries) > 0) {
--            QuantizedColor = NewColorSubdiv[i].QuantizedColors;
--            Red = Green = Blue = 0;
--            while (QuantizedColor) {
--                QuantizedColor->NewColorIndex = i;
--                Red += QuantizedColor->RGB[0];
--                Green += QuantizedColor->RGB[1];
--                Blue += QuantizedColor->RGB[2];
--                QuantizedColor = QuantizedColor->Pnext;
--            }
--            OutputColorMap[i].Red = (Red << (8 - BITS_PER_PRIM_COLOR)) / j;
--            OutputColorMap[i].Green = (Green << (8 - BITS_PER_PRIM_COLOR)) / j;
--            OutputColorMap[i].Blue = (Blue << (8 - BITS_PER_PRIM_COLOR)) / j;
--        } else
--            fprintf(stderr,
--                    "\n%s: Null entry in quantized color map - that's weird.\n",
--                    PROGRAM_NAME);
--    }
--
--    /* Finally scan the input buffer again and put the mapped index in the
--     * output buffer.  */
--    MaxRGBError[0] = MaxRGBError[1] = MaxRGBError[2] = 0;
--    for (i = 0; i < (int)(Width * Height); i++) {
--        Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
--                 (2 * BITS_PER_PRIM_COLOR)) +
--                ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
--                 BITS_PER_PRIM_COLOR) +
--                (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
--        Index = ColorArrayEntries[Index].NewColorIndex;
--        OutputBuffer[i] = Index;
--        if (MaxRGBError[0] < ABS(OutputColorMap[Index].Red - RedInput[i]))
--            MaxRGBError[0] = ABS(OutputColorMap[Index].Red - RedInput[i]);
--        if (MaxRGBError[1] < ABS(OutputColorMap[Index].Green - GreenInput[i]))
--            MaxRGBError[1] = ABS(OutputColorMap[Index].Green - GreenInput[i]);
--        if (MaxRGBError[2] < ABS(OutputColorMap[Index].Blue - BlueInput[i]))
--            MaxRGBError[2] = ABS(OutputColorMap[Index].Blue - BlueInput[i]);
--    }
--
--#ifdef DEBUG
--    fprintf(stderr,
--            "Quantization L(0) errors: Red = %d, Green = %d, Blue = %d.\n",
--            MaxRGBError[0], MaxRGBError[1], MaxRGBError[2]);
--#endif /* DEBUG */
--
--    free((char *)ColorArrayEntries);
--
--    *ColorMapSize = NewColorMapSize;
--
--    return GIF_OK;
--}
--
--/******************************************************************************
-- * Routine to subdivide the RGB space recursively using median cut in each
-- * axes alternatingly until ColorMapSize different cubes exists.
-- * The biggest cube in one dimension is subdivide unless it has only one entry.
-- * Returns GIF_ERROR if failed, otherwise GIF_OK.
-- ******************************************************************************/
--static int
--SubdivColorMap(NewColorMapType * NewColorSubdiv,
--               unsigned int ColorMapSize,
--               unsigned int *NewColorMapSize) {
--
--    int MaxSize;
--    unsigned int i, j, Index = 0, NumEntries, MinColor, MaxColor;
--    long Sum, Count;
--    QuantizedColorType *QuantizedColor, **SortArray;
--
--    while (ColorMapSize > *NewColorMapSize) {
--        /* Find candidate for subdivision: */
--        MaxSize = -1;
--        for (i = 0; i < *NewColorMapSize; i++) {
--            for (j = 0; j < 3; j++) {
--                if ((((int)NewColorSubdiv[i].RGBWidth[j]) > MaxSize) &&
--                      (NewColorSubdiv[i].NumEntries > 1)) {
--                    MaxSize = NewColorSubdiv[i].RGBWidth[j];
--                    Index = i;
--                    SortRGBAxis = j;
--                }
--            }
--        }
--
--        if (MaxSize == -1)
--            return GIF_OK;
--
--        /* Split the entry Index into two along the axis SortRGBAxis: */
--
--        /* Sort all elements in that entry along the given axis and split at
--         * the median.  */
--        SortArray = (QuantizedColorType **)malloc(
--                      sizeof(QuantizedColorType *) * 
--                      NewColorSubdiv[Index].NumEntries);
--        if (SortArray == NULL)
--            return GIF_ERROR;
--        for (j = 0, QuantizedColor = NewColorSubdiv[Index].QuantizedColors;
--             j < NewColorSubdiv[Index].NumEntries && QuantizedColor != NULL;
--             j++, QuantizedColor = QuantizedColor->Pnext)
--            SortArray[j] = QuantizedColor;
--
--        qsort(SortArray, NewColorSubdiv[Index].NumEntries,
--              sizeof(QuantizedColorType *), SortCmpRtn);
--
--        /* Relink the sorted list into one: */
--        for (j = 0; j < NewColorSubdiv[Index].NumEntries - 1; j++)
--            SortArray[j]->Pnext = SortArray[j + 1];
--        SortArray[NewColorSubdiv[Index].NumEntries - 1]->Pnext = NULL;
--        NewColorSubdiv[Index].QuantizedColors = QuantizedColor = SortArray[0];
--        free((char *)SortArray);
--
--        /* Now simply add the Counts until we have half of the Count: */
--        Sum = NewColorSubdiv[Index].Count / 2 - QuantizedColor->Count;
--        NumEntries = 1;
--        Count = QuantizedColor->Count;
--        while (QuantizedColor->Pnext != NULL &&
--	       (Sum -= QuantizedColor->Pnext->Count) >= 0 &&
--               QuantizedColor->Pnext->Pnext != NULL) {
--            QuantizedColor = QuantizedColor->Pnext;
--            NumEntries++;
--            Count += QuantizedColor->Count;
--        }
--        /* Save the values of the last color of the first half, and first
--         * of the second half so we can update the Bounding Boxes later.
--         * Also as the colors are quantized and the BBoxes are full 0..255,
--         * they need to be rescaled.
--         */
--        MaxColor = QuantizedColor->RGB[SortRGBAxis]; /* Max. of first half */
--	/* coverity[var_deref_op] */
--        MinColor = QuantizedColor->Pnext->RGB[SortRGBAxis]; /* of second */
--        MaxColor <<= (8 - BITS_PER_PRIM_COLOR);
--        MinColor <<= (8 - BITS_PER_PRIM_COLOR);
--
--        /* Partition right here: */
--        NewColorSubdiv[*NewColorMapSize].QuantizedColors =
--           QuantizedColor->Pnext;
--        QuantizedColor->Pnext = NULL;
--        NewColorSubdiv[*NewColorMapSize].Count = Count;
--        NewColorSubdiv[Index].Count -= Count;
--        NewColorSubdiv[*NewColorMapSize].NumEntries =
--           NewColorSubdiv[Index].NumEntries - NumEntries;
--        NewColorSubdiv[Index].NumEntries = NumEntries;
--        for (j = 0; j < 3; j++) {
--            NewColorSubdiv[*NewColorMapSize].RGBMin[j] =
--               NewColorSubdiv[Index].RGBMin[j];
--            NewColorSubdiv[*NewColorMapSize].RGBWidth[j] =
--               NewColorSubdiv[Index].RGBWidth[j];
--        }
--        NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] =
--           NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] +
--           NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] - MinColor;
--        NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] = MinColor;
--
--        NewColorSubdiv[Index].RGBWidth[SortRGBAxis] =
--           MaxColor - NewColorSubdiv[Index].RGBMin[SortRGBAxis];
--
--        (*NewColorMapSize)++;
--    }
--
--    return GIF_OK;
--}
--
--/****************************************************************************
-- * Routine called by qsort to compare two entries.
-- ****************************************************************************/
--static int
--SortCmpRtn(const void *Entry1,
--           const void *Entry2) {
--
--    return (*((QuantizedColorType **) Entry1))->RGB[SortRGBAxis] -
--       (*((QuantizedColorType **) Entry2))->RGB[SortRGBAxis];
--}
--/******************************************************************************
- * Interpret the command line and scan the given GIF file.
- ******************************************************************************/
- int main(int argc, char **argv)
--- 
-1.8.3.2
-

Added: giflib-5.0.4-include-stddef.patch
===================================================================
--- giflib-5.0.4-include-stddef.patch	                        (rev 0)
+++ giflib-5.0.4-include-stddef.patch	2013-07-30 08:57:52 UTC (rev 191754)
@@ -0,0 +1,11 @@
+diff -rupN a/lib/gif_lib.h b/lib/gif_lib.h
+--- a/lib/gif_lib.h	2013-01-06 07:29:57.000000000 +0100
++++ b/lib/gif_lib.h	2013-07-30 10:52:47.611034000 +0200
+@@ -19,6 +19,7 @@ extern "C" {
+ #define GIF_OK      1
+ 
+ #include <stdbool.h>
++#include <stddef.h>
+ 
+ #define GIF_STAMP "GIFVER"          /* First chars in file - GIF stamp.  */
+ #define GIF_STAMP_LEN sizeof(GIF_STAMP) - 1




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