[arch-commits] Commit in openmw/trunk (PKGBUILD bullet-251.patch)

Sven-Hendrik Haase svenstaro at archlinux.org
Sun Oct 16 04:56:39 UTC 2016


    Date: Sunday, October 16, 2016 @ 04:56:38
  Author: svenstaro
Revision: 192345

upgpkg: openmw 0.40.0-4

rebuild

Added:
  openmw/trunk/bullet-251.patch
Modified:
  openmw/trunk/PKGBUILD

------------------+
 PKGBUILD         |   13 ++++++---
 bullet-251.patch |   76 +++++++++++++++++++++++++++++++++++++++++++++++++++++
 2 files changed, 86 insertions(+), 3 deletions(-)

Modified: PKGBUILD
===================================================================
--- PKGBUILD	2016-10-16 03:03:06 UTC (rev 192344)
+++ PKGBUILD	2016-10-16 04:56:38 UTC (rev 192345)
@@ -3,7 +3,7 @@
 
 pkgname=openmw
 pkgver=0.40.0
-pkgrel=3
+pkgrel=4
 pkgdesc="An open-source engine reimplementation for the role-playing game Morrowind"
 arch=('i686' 'x86_64')
 url="http://www.openmw.org"
@@ -10,9 +10,16 @@
 license=('GPL3' 'MIT' 'custom')
 depends=('openal' 'openscenegraph' 'mygui' 'bullet' 'qt5-base' 'ffmpeg' 'sdl2' 'unshield' 'libxt')
 makedepends=('cmake' 'boost' 'doxygen')
-source=("https://github.com/OpenMW/openmw/archive/openmw-${pkgver}.tar.gz")
-sha1sums=('a69aa56374c4e991950fa1b7bfec92ef790cbbed')
+source=("https://github.com/OpenMW/openmw/archive/openmw-${pkgver}.tar.gz"
+        "bullet-251.patch")
+sha1sums=('a69aa56374c4e991950fa1b7bfec92ef790cbbed'
+          'bef2eaf6135c58354395ef07b5ac07dbdd2387e3')
 
+prepare() {
+  cd "${srcdir}/${pkgname}-${pkgname}-${pkgver}"
+  patch -Np1 < ${srcdir}/bullet-251.patch
+}
+
 build() {
   cd "${srcdir}/${pkgname}-${pkgname}-${pkgver}"
   cmake -DCMAKE_INSTALL_PREFIX=/usr \

Added: bullet-251.patch
===================================================================
--- bullet-251.patch	                        (rev 0)
+++ bullet-251.patch	2016-10-16 04:56:38 UTC (rev 192345)
@@ -0,0 +1,76 @@
+From 5ccbabc27d7f1ec02447680e4bed28d12333fb77 Mon Sep 17 00:00:00 2001
+From: scrawl <scrawl at baseoftrash.de>
+Date: Fri, 14 Oct 2016 20:59:55 +0200
+Subject: [PATCH] Fix build against bullet with profiler disabled (Fixes #3592)
+
+---
+ apps/openmw/mwgui/debugwindow.cpp       | 7 +++++++
+ apps/openmw/mwphysics/physicssystem.cpp | 3 +++
+ 2 files changed, 10 insertions(+)
+
+diff --git a/apps/openmw/mwgui/debugwindow.cpp b/apps/openmw/mwgui/debugwindow.cpp
+index 37ea347..a29910f 100644
+--- a/apps/openmw/mwgui/debugwindow.cpp
++++ b/apps/openmw/mwgui/debugwindow.cpp
+@@ -7,6 +7,8 @@
+ 
+ #include <LinearMath/btQuickprof.h>
+ 
++#ifndef BT_NO_PROFILE
++
+ namespace
+ {
+     void bulletDumpRecursive(CProfileIterator* pit, int spacing, std::stringstream& os)
+@@ -71,6 +73,7 @@ namespace
+     }
+ }
+ 
++#endif // BT_NO_PROFILE
+ 
+ namespace MWGui
+ {
+@@ -92,10 +95,13 @@ namespace MWGui
+ 
+         MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize();
+         mMainWidget->setSize(viewSize);
++
++
+     }
+ 
+     void DebugWindow::onFrame(float dt)
+     {
++#ifndef BT_NO_PROFILE
+         if (!isVisible())
+             return;
+ 
+@@ -115,6 +121,7 @@ namespace MWGui
+         size_t previousPos = mBulletProfilerEdit->getVScrollPosition();
+         mBulletProfilerEdit->setCaption(stream.str());
+         mBulletProfilerEdit->setVScrollPosition(std::min(previousPos, mBulletProfilerEdit->getVScrollRange()-1));
++#endif
+     }
+ 
+ }
+diff --git a/apps/openmw/mwphysics/physicssystem.cpp b/apps/openmw/mwphysics/physicssystem.cpp
+index 954d195..e442fbd 100644
+--- a/apps/openmw/mwphysics/physicssystem.cpp
++++ b/apps/openmw/mwphysics/physicssystem.cpp
+@@ -14,6 +14,7 @@
+ #include <BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h>
+ #include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
+ #include <BulletCollision/BroadphaseCollision/btDbvtBroadphase.h>
++
+ #include <LinearMath/btQuickprof.h>
+ 
+ #include <components/nifbullet/bulletnifloader.hpp>
+@@ -1363,8 +1364,10 @@ namespace MWPhysics
+         for (std::set<Object*>::iterator it = mAnimatedObjects.begin(); it != mAnimatedObjects.end(); ++it)
+             (*it)->animateCollisionShapes(mCollisionWorld);
+ 
++#ifndef BT_NO_PROFILE
+         CProfileManager::Reset();
+         CProfileManager::Increment_Frame_Counter();
++#endif
+     }
+ 
+     void PhysicsSystem::debugDraw()



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