[arch-commits] Commit in shaderc/trunk (2 files)
Sven-Hendrik Haase
svenstaro at archlinux.org
Sat Nov 9 10:51:00 UTC 2019
Date: Saturday, November 9, 2019 @ 10:50:59
Author: svenstaro
Revision: 367233
upgpkg: shaderc 2019.0-3
glslang 7.13 rebuild
Added:
shaderc/trunk/shaderc-2019.0-fix-build-against-new-glslang.patch
Modified:
shaderc/trunk/PKGBUILD
----------------------------------------------------+
PKGBUILD | 10 ++-
shaderc-2019.0-fix-build-against-new-glslang.patch | 54 +++++++++++++++++++
2 files changed, 61 insertions(+), 3 deletions(-)
Modified: PKGBUILD
===================================================================
--- PKGBUILD 2019-11-08 23:42:30 UTC (rev 367232)
+++ PKGBUILD 2019-11-09 10:50:59 UTC (rev 367233)
@@ -4,7 +4,7 @@
pkgname=shaderc
pkgver=2019.0
-pkgrel=2
+pkgrel=3
pkgdesc='Collection of tools, libraries and tests for shader compilation'
url='https://github.com/google/shaderc'
arch=('x86_64')
@@ -13,14 +13,17 @@
makedepends=('asciidoctor' 'cmake' 'ninja' 'python')
provides=('libshaderc_shared.so')
source=(${pkgname}-${pkgver}.tar.gz::https://github.com/google/shaderc/archive/v${pkgver}.tar.gz
- 'fix-glslang-link-order.patch::https://github.com/google/shaderc/pull/463/commits/21c8be385b3fab5edcb934a6d99f69fd389c4e67.patch')
+ 'fix-glslang-link-order.patch::https://github.com/google/shaderc/pull/463/commits/21c8be385b3fab5edcb934a6d99f69fd389c4e67.patch'
+ 'shaderc-2019.0-fix-build-against-new-glslang.patch')
sha512sums=('c76887ad0a96145211b6550b0dfe63091df9e1463f9a3140aba2d1982c33e98ad14fb4bcf9ce2281433fc77626fc892c268d0636b9f348a159dd06e3f41b461a'
- '995297afe2f70086fb5a68e19c8b2e958812dca77e400c7697adaa8b8dbaee62a2f6784794c5a838a1bae96ab71fd3b72d2a50424512f52ee7f324f629e7b390')
+ '995297afe2f70086fb5a68e19c8b2e958812dca77e400c7697adaa8b8dbaee62a2f6784794c5a838a1bae96ab71fd3b72d2a50424512f52ee7f324f629e7b390'
+ '96d2e6a67a8c38e374b56b16936574e374592eec6b38b2a4fd35ae80419298196a849bfbacc5bf7f1b6175c417ead469b18d2c196147119e490556d49eebc89f')
# https://github.com/gentoo/gentoo/blob/c31d001aeedaf97917fa29fa859e16090cc50282/media-libs/shaderc/shaderc-2017.2.ebuild#L35-L65
prepare() {
cd ${pkgname}-${pkgver}
patch -Np1 < ../fix-glslang-link-order.patch
+ patch -Np1 < ../shaderc-2019.0-fix-build-against-new-glslang.patch
# de-vendor libs and disable git versioning
sed '/examples/d;/third_party/d' -i CMakeLists.txt
@@ -35,6 +38,7 @@
build() {
mkdir -p ${pkgname}-${pkgver}/build
cd ${pkgname}-${pkgver}/build
+ export CXXFLAGS+=" -I/usr/include/glslang"
cmake .. \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr \
Added: shaderc-2019.0-fix-build-against-new-glslang.patch
===================================================================
--- shaderc-2019.0-fix-build-against-new-glslang.patch (rev 0)
+++ shaderc-2019.0-fix-build-against-new-glslang.patch 2019-11-09 10:50:59 UTC (rev 367233)
@@ -0,0 +1,54 @@
+diff --git a/libshaderc/src/shaderc.cc b/libshaderc/src/shaderc.cc
+index 3c3c3de..b5fc6cb 100644
+--- a/libshaderc/src/shaderc.cc
++++ b/libshaderc/src/shaderc.cc
+@@ -20,7 +20,7 @@
+ #include <sstream>
+ #include <vector>
+
+-#include "SPIRV/spirv.hpp"
++#include "glslang/SPIRV/spirv.hpp"
+
+ #include "libshaderc_util/compiler.h"
+ #include "libshaderc_util/counting_includer.h"
+diff --git a/libshaderc_util/src/compiler.cc b/libshaderc_util/src/compiler.cc
+index ef7867f..acc172b 100644
+--- a/libshaderc_util/src/compiler.cc
++++ b/libshaderc_util/src/compiler.cc
+@@ -26,7 +26,7 @@
+ #include "libshaderc_util/string_piece.h"
+ #include "libshaderc_util/version_profile.h"
+
+-#include "SPIRV/GlslangToSpv.h"
++#include "glslang/SPIRV/GlslangToSpv.h"
+
+ namespace {
+ using shaderc_util::string_piece;
+@@ -291,17 +291,12 @@ std::tuple<bool, std::vector<uint32_t>, size_t> Compiler::Compile(
+ bases[static_cast<int>(UniformKind::StorageBuffer)]);
+ shader.setShiftUavBinding(
+ bases[static_cast<int>(UniformKind::UnorderedAccessView)]);
+- shader.setHlslIoMapping(hlsl_iomap_);
+ shader.setResourceSetBinding(
+ hlsl_explicit_bindings_[static_cast<int>(used_shader_stage)]);
+ shader.setEnvClient(target_client_info.client,
+ target_client_info.client_version);
+ shader.setEnvTarget(target_client_info.target_language,
+ target_client_info.target_language_version);
+- if (hlsl_functionality1_enabled_) {
+- shader.setEnvTargetHlslFunctionality1();
+- }
+-
+ const EShMessages rules = GetMessageRules(target_env_, source_language_,
+ hlsl_offsets_,
+ generate_debug_info_);
+@@ -478,9 +473,6 @@ std::tuple<bool, std::string, std::string> Compiler::PreprocessShader(
+ }
+ shader.setEnvClient(target_client_info.client,
+ target_client_info.client_version);
+- if (hlsl_functionality1_enabled_) {
+- shader.setEnvTargetHlslFunctionality1();
+- }
+
+ // The preprocessor might be sensitive to the target environment.
+ // So combine the existing rules with the just-give-me-preprocessor-output
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