[arch-commits] Commit in qt6-quick3d/repos/extra-x86_64 (4 files)

Antonio Rojas arojas at gemini.archlinux.org
Sun Jan 30 16:47:38 UTC 2022


    Date: Sunday, January 30, 2022 @ 16:47:38
  Author: arojas
Revision: 435541

archrelease: copy trunk to extra-x86_64

Added:
  qt6-quick3d/repos/extra-x86_64/PKGBUILD
    (from rev 435540, qt6-quick3d/trunk/PKGBUILD)
  qt6-quick3d/repos/extra-x86_64/qt6-quick3d-assimp-5.1.patch
    (from rev 435540, qt6-quick3d/trunk/qt6-quick3d-assimp-5.1.patch)
Deleted:
  qt6-quick3d/repos/extra-x86_64/PKGBUILD
  qt6-quick3d/repos/extra-x86_64/qt6-quick3d-assimp-5.1.patch

------------------------------+
 PKGBUILD                     |   75 +++++------
 qt6-quick3d-assimp-5.1.patch |  274 ++++++++++++++++++++---------------------
 2 files changed, 175 insertions(+), 174 deletions(-)

Deleted: PKGBUILD
===================================================================
--- PKGBUILD	2022-01-30 16:47:25 UTC (rev 435540)
+++ PKGBUILD	2022-01-30 16:47:38 UTC (rev 435541)
@@ -1,37 +0,0 @@
-# Maintainer: Antonio Rojas <arojas at archlinux.org>
-# Maintainer: Felix Yan <felixonmars at archlinux.org>
-# Contributor: Andrea Scarpino <andrea at archlinux.org>
-
-pkgname=qt6-quick3d
-_qtver=6.2.3
-pkgver=${_qtver/-/}
-pkgrel=1
-arch=(x86_64)
-url='https://www.qt.io'
-license=(GPL3)
-pkgdesc='Qt module and API for defining 3D content in Qt Quick'
-depends=(qt6-quicktimeline)
-makedepends=(cmake ninja qt6-shadertools assimp)
-optdepends=('qt6-shadertools: for shadergen' 'assimp: assimp import plugin')
-groups=(qt6)
-_pkgfn="${pkgname/6-/}-everywhere-src-$_qtver"
-source=(https://download.qt.io/official_releases/qt/${pkgver%.*}/$_qtver/submodules/$_pkgfn.tar.xz
-        qt6-quick3d-assimp-5.1.patch)
-sha256sums=('c45294f917232320a2cf67ee25b518f6ff3cdf989b8cecfb2ed73569ab28661e'
-            '49eb8feec3fdd1972266cf97fd8d40f0eb7e544c1957569c4b9f182348b17492')
-
-prepare() {
-  patch -d $_pkgfn -p1 < qt6-quick3d-assimp-5.1.patch # Fix build with assimp 5.1
-}
-
-build() {
-  cmake -B build -S $_pkgfn -G Ninja
-  cmake --build build
-}
-
-package() {
-  DESTDIR="$pkgdir" cmake --install build
-
-  install -d "$pkgdir"/usr/share/licenses
-  ln -s /usr/share/licenses/qt6-base "$pkgdir"/usr/share/licenses/$pkgname
-}

Copied: qt6-quick3d/repos/extra-x86_64/PKGBUILD (from rev 435540, qt6-quick3d/trunk/PKGBUILD)
===================================================================
--- PKGBUILD	                        (rev 0)
+++ PKGBUILD	2022-01-30 16:47:38 UTC (rev 435541)
@@ -0,0 +1,38 @@
+# Maintainer: Antonio Rojas <arojas at archlinux.org>
+# Maintainer: Felix Yan <felixonmars at archlinux.org>
+# Contributor: Andrea Scarpino <andrea at archlinux.org>
+
+pkgname=qt6-quick3d
+_qtver=6.2.3
+pkgver=${_qtver/-/}
+pkgrel=2
+arch=(x86_64)
+url='https://www.qt.io'
+license=(GPL3)
+pkgdesc='Qt module and API for defining 3D content in Qt Quick'
+depends=(qt6-quicktimeline)
+makedepends=(cmake ninja qt6-shadertools assimp)
+optdepends=('qt6-shadertools: for shadergen' 'assimp: assimp import plugin')
+groups=(qt6)
+options=(debug)
+_pkgfn="${pkgname/6-/}-everywhere-src-$_qtver"
+source=(https://download.qt.io/official_releases/qt/${pkgver%.*}/$_qtver/submodules/$_pkgfn.tar.xz
+        qt6-quick3d-assimp-5.1.patch)
+sha256sums=('c45294f917232320a2cf67ee25b518f6ff3cdf989b8cecfb2ed73569ab28661e'
+            '49eb8feec3fdd1972266cf97fd8d40f0eb7e544c1957569c4b9f182348b17492')
+
+prepare() {
+  patch -d $_pkgfn -p1 < qt6-quick3d-assimp-5.1.patch # Fix build with assimp 5.1
+}
+
+build() {
+  cmake -B build -S $_pkgfn -G Ninja
+  cmake --build build
+}
+
+package() {
+  DESTDIR="$pkgdir" cmake --install build
+
+  install -d "$pkgdir"/usr/share/licenses
+  ln -s /usr/share/licenses/qt6-base "$pkgdir"/usr/share/licenses/$pkgname
+}

Deleted: qt6-quick3d-assimp-5.1.patch
===================================================================
--- qt6-quick3d-assimp-5.1.patch	2022-01-30 16:47:25 UTC (rev 435540)
+++ qt6-quick3d-assimp-5.1.patch	2022-01-30 16:47:38 UTC (rev 435541)
@@ -1,137 +0,0 @@
-diff --git a/src/plugins/assetimporters/assimp/assimpimporter.cpp b/src/plugins/assetimporters/assimp/assimpimporter.cpp
-index cb8f92a3..4ce57d64 100644
---- a/src/plugins/assetimporters/assimp/assimpimporter.cpp
-+++ b/src/plugins/assetimporters/assimp/assimpimporter.cpp
-@@ -1268,7 +1268,7 @@ void AssimpImporter::generateMaterial(aiMaterial *material, QTextStream &output,
-         // GLTF Mode
-         {
-             aiColor4D baseColorFactor;
--            result = material->Get(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR, baseColorFactor);
-+            result = material->Get(AI_MATKEY_BASE_COLOR, baseColorFactor);
-             if (result == aiReturn_SUCCESS)
-                 QSSGQmlUtilities::writeQmlPropertyHelper(output,
-                                                          tabLevel + 1,
-@@ -1276,7 +1276,7 @@ void AssimpImporter::generateMaterial(aiMaterial *material, QTextStream &output,
-                                                          QStringLiteral("baseColor"),
-                                                          aiColorToQColor(baseColorFactor));
- 
--            QString baseColorImage = generateImage(material, AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_TEXTURE, tabLevel + 1);
-+            QString baseColorImage = generateImage(material, aiTextureType_BASE_COLOR, 0, tabLevel + 1);
-             if (!baseColorImage.isNull()) {
-                 output << QSSGQmlUtilities::insertTabs(tabLevel + 1) << QStringLiteral("baseColorMap: ") << baseColorImage << QStringLiteral("\n");
-                 output << QSSGQmlUtilities::insertTabs(tabLevel + 1) << QStringLiteral("opacityChannel: Material.A\n");
-@@ -1294,7 +1294,7 @@ void AssimpImporter::generateMaterial(aiMaterial *material, QTextStream &output,
-             }
- 
-             ai_real metallicFactor;
--            result = material->Get(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR, metallicFactor);
-+            result = material->Get(AI_MATKEY_METALLIC_FACTOR, metallicFactor);
-             if (result == aiReturn_SUCCESS) {
-                 QSSGQmlUtilities::writeQmlPropertyHelper(output,
-                                                          tabLevel + 1,
-@@ -1304,7 +1304,7 @@ void AssimpImporter::generateMaterial(aiMaterial *material, QTextStream &output,
-             }
- 
-             ai_real roughnessFactor;
--            result = material->Get(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR, roughnessFactor);
-+            result = material->Get(AI_MATKEY_ROUGHNESS_FACTOR, roughnessFactor);
-             if (result == aiReturn_SUCCESS) {
-                 QSSGQmlUtilities::writeQmlPropertyHelper(output,
-                                                          tabLevel + 1,
-@@ -1410,16 +1410,14 @@ void AssimpImporter::generateMaterial(aiMaterial *material, QTextStream &output,
-         }
- 
-         {
--            bool isUnlit;
--            result = material->Get(AI_MATKEY_GLTF_UNLIT, isUnlit);
--            if (result == aiReturn_SUCCESS && isUnlit)
-+            aiShadingMode shadingMode;
-+            material->Get(AI_MATKEY_SHADING_MODEL, shadingMode);
-+            if (shadingMode == aiShadingMode_Unlit)
-                 output << QSSGQmlUtilities::insertTabs(tabLevel + 1) << QStringLiteral("lighting: PrincipledMaterial.NoLighting\n");
-         }
- 
-         // SpecularGlossiness Properties
--        bool hasSpecularGlossiness;
--        result = material->Get(AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS, hasSpecularGlossiness);
--        if (result == aiReturn_SUCCESS && hasSpecularGlossiness) {
-+        {
- 
-             // diffuseFactor (color) // not used (yet), but ends up being diffuseColor
- //            {
-@@ -1448,7 +1446,7 @@ void AssimpImporter::generateMaterial(aiMaterial *material, QTextStream &output,
-             // glossinessFactor (float)
-             {
-                 ai_real glossiness;
--                result = material->Get(AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS_GLOSSINESS_FACTOR, glossiness);
-+                result = material->Get(AI_MATKEY_GLOSSINESS_FACTOR, glossiness);
-                 if (result == aiReturn_SUCCESS)
-                     QSSGQmlUtilities::writeQmlPropertyHelper(output,
-                                                              tabLevel + 1,
-@@ -1560,7 +1558,7 @@ QString AssimpImporter::generateImage(aiMaterial *material, aiTextureType textur
- 
-     if (m_gltfMode) {
-         uint gltfUvIndex = 0;
--        result = material->Get(AI_MATKEY_GLTF_TEXTURE_TEXCOORD(textureType, index), gltfUvIndex);
-+        result = material->Get(AI_MATKEY_UVWSRC(textureType, index), gltfUvIndex);
-         if (result == aiReturn_SUCCESS)
-             uvIndex = gltfUvIndex;
-     }
-diff --git a/src/plugins/assetimporters/assimp/assimpimporter_rt.cpp b/src/plugins/assetimporters/assimp/assimpimporter_rt.cpp
-index c3c77d7e..90aee0c5 100644
---- a/src/plugins/assetimporters/assimp/assimpimporter_rt.cpp
-+++ b/src/plugins/assetimporters/assimp/assimpimporter_rt.cpp
-@@ -344,7 +344,7 @@ static void setMaterialProperties(QSSGSceneDesc::Material &target, const aiMater
-                     texInfo.transform = &transform;
- 
-                 if (sceneInfo.ver == SceneInfo::GltfVersion::v2) {
--                    material.Get(AI_MATKEY_GLTF_TEXTURE_TEXCOORD(textureType, index), texInfo.uvIndex);
-+                    material.Get(AI_MATKEY_UVWSRC(textureType, index), texInfo.uvIndex);
-                     material.Get(AI_MATKEY_GLTF_MAPPINGFILTER_MIN(textureType, index), texInfo.minFilter);
-                     material.Get(AI_MATKEY_GLTF_MAPPINGFILTER_MAG(textureType, index), texInfo.magFilter);
-                 }
-@@ -414,12 +414,12 @@ static void setMaterialProperties(QSSGSceneDesc::Material &target, const aiMater
-         aiReturn result;
-         {
-             aiColor4D baseColorFactor;
--            result = source.Get(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR, baseColorFactor);
-+            result = source.Get(AI_MATKEY_BASE_COLOR, baseColorFactor);
-             if (result == aiReturn_SUCCESS)
-                 QSSGSceneDesc::setProperty(target, "baseColor", &QQuick3DPrincipledMaterial::setBaseColor, aiColorToQColor(baseColorFactor));
-         }
- 
--        if (auto baseColorTexture = createTextureNode(source, AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_TEXTURE)) {
-+        if (auto baseColorTexture = createTextureNode(source, aiTextureType_BASE_COLOR, 0)) {
-             QSSGSceneDesc::setProperty(target, "baseColorMap", &QQuick3DPrincipledMaterial::setBaseColorMap, baseColorTexture);
-             QSSGSceneDesc::setProperty(target, "opacityChannel", &QQuick3DPrincipledMaterial::setOpacityChannel, QQuick3DPrincipledMaterial::TextureChannelMapping::A);
-         }
-@@ -433,14 +433,14 @@ static void setMaterialProperties(QSSGSceneDesc::Material &target, const aiMater
- 
-         {
-             ai_real metallicFactor;
--            result = source.Get(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR, metallicFactor);
-+            result = source.Get(AI_MATKEY_METALLIC_FACTOR, metallicFactor);
-             if (result == aiReturn_SUCCESS)
-                 QSSGSceneDesc::setProperty(target, "metalness", &QQuick3DPrincipledMaterial::setMetalness, float(metallicFactor));
-         }
- 
-         {
-             ai_real roughnessFactor;
--            result = source.Get(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR, roughnessFactor);
-+            result = source.Get(AI_MATKEY_ROUGHNESS_FACTOR, roughnessFactor);
-             if (result == aiReturn_SUCCESS)
-                 QSSGSceneDesc::setProperty(target, "roughness", &QQuick3DPrincipledMaterial::setRoughness, float(roughnessFactor));
-         }
-@@ -509,9 +509,9 @@ static void setMaterialProperties(QSSGSceneDesc::Material &target, const aiMater
-         }
- 
-         {
--            bool isUnlit = false;
--            result = source.Get(AI_MATKEY_GLTF_UNLIT, isUnlit);
--            if (result == aiReturn_SUCCESS && isUnlit)
-+            aiShadingMode shadingMode;
-+            source.Get(AI_MATKEY_SHADING_MODEL, shadingMode);
-+            if (shadingMode == aiShadingMode_Unlit)
-                 QSSGSceneDesc::setProperty(target, "lighting", &QQuick3DPrincipledMaterial::setLighting, QQuick3DPrincipledMaterial::Lighting::NoLighting);
-         }
-     } else { // Ver1

Copied: qt6-quick3d/repos/extra-x86_64/qt6-quick3d-assimp-5.1.patch (from rev 435540, qt6-quick3d/trunk/qt6-quick3d-assimp-5.1.patch)
===================================================================
--- qt6-quick3d-assimp-5.1.patch	                        (rev 0)
+++ qt6-quick3d-assimp-5.1.patch	2022-01-30 16:47:38 UTC (rev 435541)
@@ -0,0 +1,137 @@
+diff --git a/src/plugins/assetimporters/assimp/assimpimporter.cpp b/src/plugins/assetimporters/assimp/assimpimporter.cpp
+index cb8f92a3..4ce57d64 100644
+--- a/src/plugins/assetimporters/assimp/assimpimporter.cpp
++++ b/src/plugins/assetimporters/assimp/assimpimporter.cpp
+@@ -1268,7 +1268,7 @@ void AssimpImporter::generateMaterial(aiMaterial *material, QTextStream &output,
+         // GLTF Mode
+         {
+             aiColor4D baseColorFactor;
+-            result = material->Get(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR, baseColorFactor);
++            result = material->Get(AI_MATKEY_BASE_COLOR, baseColorFactor);
+             if (result == aiReturn_SUCCESS)
+                 QSSGQmlUtilities::writeQmlPropertyHelper(output,
+                                                          tabLevel + 1,
+@@ -1276,7 +1276,7 @@ void AssimpImporter::generateMaterial(aiMaterial *material, QTextStream &output,
+                                                          QStringLiteral("baseColor"),
+                                                          aiColorToQColor(baseColorFactor));
+ 
+-            QString baseColorImage = generateImage(material, AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_TEXTURE, tabLevel + 1);
++            QString baseColorImage = generateImage(material, aiTextureType_BASE_COLOR, 0, tabLevel + 1);
+             if (!baseColorImage.isNull()) {
+                 output << QSSGQmlUtilities::insertTabs(tabLevel + 1) << QStringLiteral("baseColorMap: ") << baseColorImage << QStringLiteral("\n");
+                 output << QSSGQmlUtilities::insertTabs(tabLevel + 1) << QStringLiteral("opacityChannel: Material.A\n");
+@@ -1294,7 +1294,7 @@ void AssimpImporter::generateMaterial(aiMaterial *material, QTextStream &output,
+             }
+ 
+             ai_real metallicFactor;
+-            result = material->Get(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR, metallicFactor);
++            result = material->Get(AI_MATKEY_METALLIC_FACTOR, metallicFactor);
+             if (result == aiReturn_SUCCESS) {
+                 QSSGQmlUtilities::writeQmlPropertyHelper(output,
+                                                          tabLevel + 1,
+@@ -1304,7 +1304,7 @@ void AssimpImporter::generateMaterial(aiMaterial *material, QTextStream &output,
+             }
+ 
+             ai_real roughnessFactor;
+-            result = material->Get(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR, roughnessFactor);
++            result = material->Get(AI_MATKEY_ROUGHNESS_FACTOR, roughnessFactor);
+             if (result == aiReturn_SUCCESS) {
+                 QSSGQmlUtilities::writeQmlPropertyHelper(output,
+                                                          tabLevel + 1,
+@@ -1410,16 +1410,14 @@ void AssimpImporter::generateMaterial(aiMaterial *material, QTextStream &output,
+         }
+ 
+         {
+-            bool isUnlit;
+-            result = material->Get(AI_MATKEY_GLTF_UNLIT, isUnlit);
+-            if (result == aiReturn_SUCCESS && isUnlit)
++            aiShadingMode shadingMode;
++            material->Get(AI_MATKEY_SHADING_MODEL, shadingMode);
++            if (shadingMode == aiShadingMode_Unlit)
+                 output << QSSGQmlUtilities::insertTabs(tabLevel + 1) << QStringLiteral("lighting: PrincipledMaterial.NoLighting\n");
+         }
+ 
+         // SpecularGlossiness Properties
+-        bool hasSpecularGlossiness;
+-        result = material->Get(AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS, hasSpecularGlossiness);
+-        if (result == aiReturn_SUCCESS && hasSpecularGlossiness) {
++        {
+ 
+             // diffuseFactor (color) // not used (yet), but ends up being diffuseColor
+ //            {
+@@ -1448,7 +1446,7 @@ void AssimpImporter::generateMaterial(aiMaterial *material, QTextStream &output,
+             // glossinessFactor (float)
+             {
+                 ai_real glossiness;
+-                result = material->Get(AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS_GLOSSINESS_FACTOR, glossiness);
++                result = material->Get(AI_MATKEY_GLOSSINESS_FACTOR, glossiness);
+                 if (result == aiReturn_SUCCESS)
+                     QSSGQmlUtilities::writeQmlPropertyHelper(output,
+                                                              tabLevel + 1,
+@@ -1560,7 +1558,7 @@ QString AssimpImporter::generateImage(aiMaterial *material, aiTextureType textur
+ 
+     if (m_gltfMode) {
+         uint gltfUvIndex = 0;
+-        result = material->Get(AI_MATKEY_GLTF_TEXTURE_TEXCOORD(textureType, index), gltfUvIndex);
++        result = material->Get(AI_MATKEY_UVWSRC(textureType, index), gltfUvIndex);
+         if (result == aiReturn_SUCCESS)
+             uvIndex = gltfUvIndex;
+     }
+diff --git a/src/plugins/assetimporters/assimp/assimpimporter_rt.cpp b/src/plugins/assetimporters/assimp/assimpimporter_rt.cpp
+index c3c77d7e..90aee0c5 100644
+--- a/src/plugins/assetimporters/assimp/assimpimporter_rt.cpp
++++ b/src/plugins/assetimporters/assimp/assimpimporter_rt.cpp
+@@ -344,7 +344,7 @@ static void setMaterialProperties(QSSGSceneDesc::Material &target, const aiMater
+                     texInfo.transform = &transform;
+ 
+                 if (sceneInfo.ver == SceneInfo::GltfVersion::v2) {
+-                    material.Get(AI_MATKEY_GLTF_TEXTURE_TEXCOORD(textureType, index), texInfo.uvIndex);
++                    material.Get(AI_MATKEY_UVWSRC(textureType, index), texInfo.uvIndex);
+                     material.Get(AI_MATKEY_GLTF_MAPPINGFILTER_MIN(textureType, index), texInfo.minFilter);
+                     material.Get(AI_MATKEY_GLTF_MAPPINGFILTER_MAG(textureType, index), texInfo.magFilter);
+                 }
+@@ -414,12 +414,12 @@ static void setMaterialProperties(QSSGSceneDesc::Material &target, const aiMater
+         aiReturn result;
+         {
+             aiColor4D baseColorFactor;
+-            result = source.Get(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR, baseColorFactor);
++            result = source.Get(AI_MATKEY_BASE_COLOR, baseColorFactor);
+             if (result == aiReturn_SUCCESS)
+                 QSSGSceneDesc::setProperty(target, "baseColor", &QQuick3DPrincipledMaterial::setBaseColor, aiColorToQColor(baseColorFactor));
+         }
+ 
+-        if (auto baseColorTexture = createTextureNode(source, AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_TEXTURE)) {
++        if (auto baseColorTexture = createTextureNode(source, aiTextureType_BASE_COLOR, 0)) {
+             QSSGSceneDesc::setProperty(target, "baseColorMap", &QQuick3DPrincipledMaterial::setBaseColorMap, baseColorTexture);
+             QSSGSceneDesc::setProperty(target, "opacityChannel", &QQuick3DPrincipledMaterial::setOpacityChannel, QQuick3DPrincipledMaterial::TextureChannelMapping::A);
+         }
+@@ -433,14 +433,14 @@ static void setMaterialProperties(QSSGSceneDesc::Material &target, const aiMater
+ 
+         {
+             ai_real metallicFactor;
+-            result = source.Get(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR, metallicFactor);
++            result = source.Get(AI_MATKEY_METALLIC_FACTOR, metallicFactor);
+             if (result == aiReturn_SUCCESS)
+                 QSSGSceneDesc::setProperty(target, "metalness", &QQuick3DPrincipledMaterial::setMetalness, float(metallicFactor));
+         }
+ 
+         {
+             ai_real roughnessFactor;
+-            result = source.Get(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR, roughnessFactor);
++            result = source.Get(AI_MATKEY_ROUGHNESS_FACTOR, roughnessFactor);
+             if (result == aiReturn_SUCCESS)
+                 QSSGSceneDesc::setProperty(target, "roughness", &QQuick3DPrincipledMaterial::setRoughness, float(roughnessFactor));
+         }
+@@ -509,9 +509,9 @@ static void setMaterialProperties(QSSGSceneDesc::Material &target, const aiMater
+         }
+ 
+         {
+-            bool isUnlit = false;
+-            result = source.Get(AI_MATKEY_GLTF_UNLIT, isUnlit);
+-            if (result == aiReturn_SUCCESS && isUnlit)
++            aiShadingMode shadingMode;
++            source.Get(AI_MATKEY_SHADING_MODEL, shadingMode);
++            if (shadingMode == aiShadingMode_Unlit)
+                 QSSGSceneDesc::setProperty(target, "lighting", &QQuick3DPrincipledMaterial::setLighting, QQuick3DPrincipledMaterial::Lighting::NoLighting);
+         }
+     } else { // Ver1



More information about the arch-commits mailing list