[arch-general] PulseAudio in [testing]

fons at kokkinizita.net fons at kokkinizita.net
Mon Nov 29 01:46:07 CET 2010


On Sun, Nov 28, 2010 at 06:29:56PM -0600, Yaro Kasear wrote:
> On Mon, 2010-11-29 at 01:15 +0100, fons at kokkinizita.net wrote:
> > On Sun, Nov 28, 2010 at 06:44:10PM -0500, Simon Gomizelj wrote:
> > 
> > > Pulseaudio has been buggy because in many cases they have been the very
> > > first people to ever make use of some of the more esoteric parts of alsa.
> > > Those parts also lacked proper documentation and many drivers didn't even
> > > bother with a proper implementation.
> > 
> > True. And what PA probably needs most and ALSA does not provide
> > is a way to provide *lots* of buffering (more than a second, in
> > cases where latency does not matter), while at the same time 
> > allowing an app to 'review' or 'rewind' this buffering in order
> > to ensure responsiveness to user commands (such as stop/play for
> > a player).
> > 
> > Ciao, 
> > 
> 
> I'm sorry, but did no one notice that I haven't said anything more and
> have, in fact, dropped this discussion? Who are you arguing with?

I did not respond to you but to Simon Gomizelj's message, 
and I am not arguing at all.

Ciao, 

-- 
FA

There are three of them, and Alleline.



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