[arch-general] bots no longer work in openarena

Sven-Hendrik Haase sh at lutzhaase.com
Mon Dec 5 13:39:22 EST 2011


On 05.12.2011 19:28, Laurent Carlier wrote:
>> Hi All,
>>
>> I noticed that bots are no longer working in openarena since the last few 
>> months. It used to work about 6 months ago and I think the openarena packages 
>> haven't been updated, so perhaps it's a problem with the dependencies or some 
>> other packages that have been upgraded.
>>
>> Any one have an idea how to work around this? Moreover how to fix the openarena 
>> packages so it works again for everyone? Lastly should one file a bug on 
>> bugs.archlinux.org for a package that is found in the community repo?
>>
>> Output from an attempt to start a game with a bot:
>> ---
>> $ openarena
>> ioq3+oa 1.35 linux-x86_64 Aug 10 2010
>> ----- FS_Startup -----
>> Current search path:
>> /home/divan/.openarena/baseoa
>> /usr/share/openarena/baseoa/pak6-patch085.pk3 (559 files)
>> /usr/share/openarena/baseoa/pak6-misc.pk3 (229 files)
>> /usr/share/openarena/baseoa/pak5-TA.pk3 (139 files)
>> /usr/share/openarena/baseoa/pak4-textures.pk3 (1753 files)
>> /usr/share/openarena/baseoa/pak2-players.pk3 (669 files)
>> /usr/share/openarena/baseoa/pak2-players-mature.pk3 (231 files)
>> /usr/share/openarena/baseoa/pak1-maps.pk3 (100 files)
>> /usr/share/openarena/baseoa/pak0.pk3 (1042 files)
>> /usr/share/openarena/baseoa
>>
>> ----------------------
>> 4722 files in pk3 files
>> execing default.cfg
>> execing q3config.cfg
>> couldn't exec autoexec.cfg
>> Hunk_Clear: reset the hunk ok
>> ----- Client Initialization -----
>> ----- Initializing Renderer ----
>> -------------------------------
>> QKEY found.
>> ----- Client Initialization Complete -----
>> ----- R_Init -----
>> SDL using driver "x11"
>> Initializing OpenGL display
>> Estimated display aspect: 1.600
>> ...setting mode 4: 800 600
>> Using 8/8/8 Color bits, 24 depth, 0 stencil display.
>> Available modes: '1920x1200 1280x800 1440x900 1680x1050 720x480 1152x768 
>> 1280x854 848x480 1280x720 1920x1080 640x480 800x600 1024x768 1280x960 
>> 1400x1050 1600x1200 1280x1024'                                                             
>> GL_RENDERER: Gallium 0.4 on AMD RV635                                                                                
>> Initializing OpenGL extensions                                                                                       
>> ...GL_EXT_texture_compression_s3tc not found                                                                         
>> ...GL_S3_s3tc not found                                                                                              
>> ...using GL_EXT_texture_env_add                                                                                      
>> ...using GL_ARB_multitexture                                                                                         
>> ...using GL_EXT_compiled_vertex_array                                                                                
>> ...ignoring GL_EXT_texture_filter_anisotropic                                                                        
>>                                                                                                                      
>> GL_VENDOR: X.Org                                                                                                     
>> GL_RENDERER: Gallium 0.4 on AMD RV635                                                                                
>> GL_VERSION: 2.1 Mesa 7.11.2                                                                                          
>> GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color 
>> GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract 
>> GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture 
>> GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array 
>> GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters 
>> GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters 
>> GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp 
>> GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp 
>> GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB 
>> GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays 
>> GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add 
>> GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord 
>> GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add 
>> GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias 
>> GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent 
>> GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays 
>> GL_ARB_texture_border_clamp GL_ARB_texture_compression 
>> GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos 
>> GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture 
>> GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine 
>> GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 
>> GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side 
>> GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels 
>> GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program 
>> GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program 
>> GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 
>> GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap 
>> GL_MESA_pack_invert GL_ARB_depth_clamp GL_ARB_fragment_program_shadow 
>> GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite 
>> GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two 
>> GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate 
>> GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float 
>> GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float 
>> GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float 
>> GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc 
>> GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB 
>> GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit 
>> GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil 
>> GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once 
>> GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters 
>> GL_EXT_texture_compression_latc GL_EXT_texture_env_combine 
>> GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image 
>> GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_instanced_arrays 
>> GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle 
>> GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle 
>> GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend 
>> GL_AMD_shader_stencil_export GL_ARB_draw_buffers_blend 
>> GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location 
>> GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex 
>> GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export 
>> GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm 
>> GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_robustness 
>> GL_MAX_TEXTURE_SIZE: 8192
>> GL_MAX_TEXTURE_UNITS_ARB: 8
>>
>> PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
>> MODE: 4, 800 x 600 fullscreen hz:N/A
>> GAMMA: hardware w/ 0 overbright bits
>> rendering primitives: single glDrawElements
>> texturemode: GL_LINEAR_MIPMAP_NEAREST
>> picmip: 2
>> texture bits: 0
>> multitexture: enabled
>> compiled vertex arrays: enabled
>> texenv add: enabled
>> compressed textures: disabled
>> Initializing Shaders
>> ----- finished R_Init -----
>> ------ Initializing Sound ------
>> Loading "libopenal.so.0"...
>> Failed to load library: "libopenal.so.0".
>> SDL_Init( SDL_INIT_AUDIO )... OK
>> SDL audio driver is "pulse".
>> SDL_AudioSpec:
>>   Format:   AUDIO_S16LSB
>>   Freq:     22050
>>   Samples:  256
>>   Channels: 2
>> Starting SDL audio callback...
>> SDL audio initialized.
>> ----- Sound Info -----
>>     1 stereo
>>  8192 samples
>>    16 samplebits
>>     1 submission_chunk
>> 22050 speed
>> 0x4115ad0 dma buffer
>> No background file.
>> ----------------------
>> Sound initialization successful.
>> --------------------------------
>> Sound memory manager started
>> Loading vm file vm/ui.qvm...
>> ...which has vmMagic VM_MAGIC_VER2
>> Loading 1550 jump table targets
>> total 0, hsize 1021, zero 1021, min 0, max 0
>> total 10042, hsize 1021, zero 2, min 0, max 30
>> VM file ui compiled to 3203472 bytes of code (0x7f3101101000 - 0x7f310140f190)
>> compilation took 1.294864 seconds
>> ui loaded in 1450816 bytes on the hunk
>> 51 arenas parsed
>> 1 arenas ignored to make count divisible by 4
>> 24 bots parsed
>> ^3WARNING: unknown blend mode 'gl_one_minus_dst_color' in shader 
>> 'menuback_blueish', substituting GL_ONE
>> --- Common Initialization Complete ---
>> IP: 127.0.0.1
>> IP: 192.168.77.6
>> Opening IP6 socket: [::]:27960
>> WARNING: NET_IP6Socket: socket: Address family not supported by protocol
>> WARNING: Couldn't bind to a v6 ip address.
>> Opening IP socket: 0.0.0.0:27960
>> Scanning for servers on the local network...
>> ------ Server Initialization ------
>> Server: slimefac
>> RE_Shutdown( 0 )
>> Hunk_Clear: reset the hunk ok
>> ----- R_Init -----
>>
>> GL_VENDOR: X.Org
>> GL_RENDERER: Gallium 0.4 on AMD RV635
>> GL_VERSION: 2.1 Mesa 7.11.2
>> GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color 
>> GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract 
>> GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture 
>> GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array 
>> GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters 
>> GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters 
>> GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp 
>> GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp 
>> GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB 
>> GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays 
>> GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add 
>> GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord 
>> GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add 
>> GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias 
>> GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent 
>> GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays 
>> GL_ARB_texture_border_clamp GL_ARB_texture_compression 
>> GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos 
>> GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture 
>> GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine 
>> GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 
>> GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side 
>> GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels 
>> GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program 
>> GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program 
>> GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 
>> GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap 
>> GL_MESA_pack_invert GL_ARB_depth_clamp GL_ARB_fragment_program_shadow 
>> GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite 
>> GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two 
>> GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate 
>> GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float 
>> GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float 
>> GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float 
>> GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc 
>> GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB 
>> GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit 
>> GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil 
>> GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once 
>> GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters 
>> GL_EXT_texture_compression_latc GL_EXT_texture_env_combine 
>> GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image 
>> GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_instanced_arrays 
>> GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle 
>> GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle 
>> GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend 
>> GL_AMD_shader_stencil_export GL_ARB_draw_buffers_blend 
>> GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location 
>> GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex 
>> GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export 
>> GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm 
>> GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_robustness 
>> GL_MAX_TEXTURE_SIZE: 8192
>> GL_MAX_TEXTURE_UNITS_ARB: 8
>>
>> PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
>> MODE: 4, 800 x 600 fullscreen hz:N/A
>> GAMMA: hardware w/ 0 overbright bits
>> rendering primitives: single glDrawElements
>> texturemode: GL_LINEAR_MIPMAP_NEAREST
>> picmip: 2
>> texture bits: 0
>> multitexture: enabled
>> compiled vertex arrays: enabled
>> texenv add: enabled
>> compressed textures: disabled
>> Initializing Shaders
>> ----- finished R_Init -----
>> ----- FS_Startup -----
>> Current search path:
>> /home/divan/.openarena/baseoa
>> /usr/share/openarena/baseoa/pak6-patch085.pk3 (559 files)
>> /usr/share/openarena/baseoa/pak6-misc.pk3 (229 files)
>> /usr/share/openarena/baseoa/pak5-TA.pk3 (139 files)
>> /usr/share/openarena/baseoa/pak4-textures.pk3 (1753 files)
>> /usr/share/openarena/baseoa/pak2-players.pk3 (669 files)
>> /usr/share/openarena/baseoa/pak2-players-mature.pk3 (231 files)
>> /usr/share/openarena/baseoa/pak1-maps.pk3 (100 files)
>> /usr/share/openarena/baseoa/pak0.pk3 (1042 files)
>> /usr/share/openarena/baseoa
>>
>> ----------------------
>> 9444 files in pk3 files
>> Loading vm file vm/qagame.qvm...
>> ...which has vmMagic VM_MAGIC_VER2
>> Loading 1564 jump table targets
>> total 0, hsize 1021, zero 1021, min 0, max 0
>> total 23318, hsize 1021, zero 0, min 4, max 48
>> VM file qagame compiled to 7198928 bytes of code (0x7f310081b000 - 
>> 0x7f3100ef88d0)
>> compilation took 2.708817 seconds
>> qagame loaded in 3000544 bytes on the hunk
>> ------- Game Initialization -------
>> gamename: baseoa
>> gamedate: Jan  3 2010
>> ^3!readconfig: ^7could not open admin config file admin.dat
>> Sprees/Kills: loaded 1 killing sprees, 0 death sprees, and 0 multikills.
>> 0 teams with 0 entities
>> 17 items registered
>> -----------------------------------
>> ------- BotLib Initialization -------
>> loaded weapons.c
>> loaded items.c
>> loaded syn.c
>> loaded rnd.c
>> ^1Error: file match.c, line 24: file matchh" not found
>> loaded match.c
>> loaded rchat.c
>> ------------ Map Loading ------------
>> trying to load maps/slimefac.aas
>> loaded maps/slimefac.aas
>> item_eaalth in solid at (608.0 -566.0 184.0)
>> item_eaalth in solid at (480.0 -566.0 184.0)
>> item_eaalth in solid at (800.0 -6.0 -40.0)
>> item_eaalth not reachable for bots at (800.0 -6.0 -40.0)
>> item_armor_shard not reachable for bots at (408.0 46.0 -140.0)
>> item_armor_shard in solid at (288.0 46.0 -40.0)
>> item_armor_shard not reachable for bots at (288.0 46.0 -40.0)
>> item_armor_shard not reachable for bots at (352.0 46.0 -140.0)
>> ammo_blllets in solid at (384.0 -888.0 432.0)
>> ammo_lightning not reachable for bots at (1064.0 600.0 -28.0)
>> found 38 level items
>> -------------------------------------
>> 24 bots parsed
>> 51 arenas parsed
>> AAS initialized.
>> -----------------------------------
>> ^1Error: file bots/default_c.c, line 24: file charsh" not found
>> ^3Warning: couldn't find skill 1 in bots/default_c.c
>> ^1Error: file bots/default_c.c, line 24: file charsh" not found
>> ^1Error: file bots/default_c.c, line 24: file charsh" not found
>> ^1Error: file bots/default_c.c, line 24: file charsh" not found
>> ^3Warning: couldn't load any skill from bots/default_c.c
>> ^1Error: file bots/skelebot_c.c, line 24: file charsh" not found
>> ^3Warning: couldn't find skill 1 in bots/skelebot_c.c
>> ^1Error: file bots/default_c.c, line 24: file charsh" not found
>> ^1Error: file bots/skelebot_c.c, line 24: file charsh" not found
>> ^1Error: file bots/default_c.c, line 24: file charsh" not found
>> ^3Warning: couldn't load any skill from bots/skelebot_c.c
>> ^1Fatal: couldn't load skill 3.000000 from bots/skelebot_c.c
>> RE_Shutdown( 0 )
>> ----- R_Init -----
>>
>> GL_VENDOR: X.Org
>> GL_RENDERER: Gallium 0.4 on AMD RV635
>> GL_VERSION: 2.1 Mesa 7.11.2
>> GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color 
>> GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract 
>> GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture 
>> GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array 
>> GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters 
>> GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters 
>> GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp 
>> GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp 
>> GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB 
>> GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays 
>> GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add 
>> GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord 
>> GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add 
>> GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias 
>> GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent 
>> GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays 
>> GL_ARB_texture_border_clamp GL_ARB_texture_compression 
>> GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos 
>> GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture 
>> GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine 
>> GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 
>> GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side 
>> GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels 
>> GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program 
>> GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program 
>> GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 
>> GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap 
>> GL_MESA_pack_invert GL_ARB_depth_clamp GL_ARB_fragment_program_shadow 
>> GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite 
>> GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two 
>> GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate 
>> GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float 
>> GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float 
>> GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float 
>> GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc 
>> GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB 
>> GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit 
>> GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil 
>> GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once 
>> GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters 
>> GL_EXT_texture_compression_latc GL_EXT_texture_env_combine 
>> GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image 
>> GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_instanced_arrays 
>> GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle 
>> GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle 
>> GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend 
>> GL_AMD_shader_stencil_export GL_ARB_draw_buffers_blend 
>> GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location 
>> GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex 
>> GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export 
>> GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm 
>> GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_robustness 
>> GL_MAX_TEXTURE_SIZE: 8192
>> GL_MAX_TEXTURE_UNITS_ARB: 8
>>
>> PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
>> MODE: 4, 800 x 600 fullscreen hz:N/A
>> GAMMA: hardware w/ 0 overbright bits
>> rendering primitives: single glDrawElements
>> texturemode: GL_LINEAR_MIPMAP_NEAREST
>> picmip: 2
>> texture bits: 0
>> multitexture: enabled
>> compiled vertex arrays: enabled
>> texenv add: enabled
>> compressed textures: disabled
>> Initializing Shaders
>> ----- finished R_Init -----
>> Loading vm file vm/ui.qvm...
>> ...which has vmMagic VM_MAGIC_VER2
>> Loading 1550 jump table targets
>> total 0, hsize 1021, zero 1021, min 0, max 0
>> total 10042, hsize 1021, zero 2, min 0, max 30
>> VM file ui compiled to 3203472 bytes of code (0x7f3101101000 - 0x7f310140f190)
>> compilation took 1.228075 seconds
>> ui loaded in 1450816 bytes on the hunk
>> 51 arenas parsed
>> 1 arenas ignored to make count divisible by 4
>> 24 bots parsed
>> ^3WARNING: unknown blend mode 'gl_one_minus_dst_color' in shader 
>> 'menuback_blueish', substituting GL_ONE
>> Loading vm file vm/cgame.qvm...
>> ...which has vmMagic VM_MAGIC_VER2
>> Loading 1227 jump table targets
>> total 0, hsize 1021, zero 1021, min 0, max 0
>> total 10889, hsize 1021, zero 1, min 0, max 29
>> VM file cgame compiled to 4145957 bytes of code (0x7f3100426000 - 
>> 0x7f310081a325)
>> compilation took 1.546457 seconds
>> cgame loaded in 4725504 bytes on the hunk
>> ^3WARNING: could not find sound/items/invul_activate.wav - using default
>> ^3WARNING: could not find sound/items/invul_impact_01.wav - using default
>> ^3WARNING: could not find sound/items/invul_impact_02.wav - using default
>> ^3WARNING: could not find sound/items/invul_impact_03.wav - using default
>> ^3WARNING: could not find sound/items/invul_juiced.wav - using default
>> ^3WARNING: could not find sound/items/cl_ammoregen.wav - using default
>> ^3WARNING: could not find sound/misc/windfly.wav - using default
>> ^3WARNING: could not find sound/weapons/nailgun/wnalimpd.wav - using default
>> ^3WARNING: could not find sound/weapons/vulcan/wvulimpd.wav - using default
>> ^3WARNING: could not find sound/weapons/vulcan/wvulimpl.wav - using default
>> ^3WARNING: could not find sound/weapons/vulcan/wvulimpm.wav - using default
>> ^3WARNING: could not find sound/misc/yousuck.wav - using default
>> stitched 0 LoD cracks
>> ...loaded 1353 faces, 77 meshes, 1 trisurfs, 0 flares
>> WARNING: reused image textures/flares/flarey.tga with mixed glWrapClampMode parm
>> Unknown extension for music/sonic6
>> ^3WARNING: couldn't open music file music/sonic6
>> CL_InitCGame:  4.36 seconds
>> 4 msec to draw all images
>> Com_TouchMemory: 0 msec
>> swish^7 entered the game
>> ]/quit
>> ----- Server Shutdown (Server quit) -----
>> ==== ShutdownGame ====
>> AAS shutdown.
>> ---------------------------
>> ----- CL_Shutdown -----
>> Closing SDL audio device...
>> SDL audio device shut down.
>> RE_Shutdown( 1 )
>> -----------------------
>> ---
>>
>>
> No problems here, it run fine with bots (3)
> pacman -Qs openarena
> local/openarena 0.8.5-2
>     A violent, sexy, multiplayer first person shooter based on the ioquake3 engine
> local/openarena-data 0.8.5-2
>     A violent, sexy, multiplayer first person shooter based on the ioquake3 engine (data files)
>
> Perhaps something has alter files, you can try to reinstall them or/and remove your ~/.openarena directory.
>
> ++
>
It's the glibc shit again. I'm looking into it.


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