[arch-general] Minecraft on x86_64 with OpenJDK7 (was: Re: [arch-dev-public] time to drop openjdk6 ?)
dennis at archlinux.org
Thu Jun 14 05:19:17 EDT 2012
On Thu, Jun 14, 2012 at 11:06:09AM +0200, Dennis Herbrich wrote:
> On Thu, Jun 14, 2012 at 10:50:24AM +0200, Thomas Bächler wrote:
> > Am 13.06.2012 21:57, schrieb Chris Sakalis:
> > > Hello,
> > > not a very important application, and there may be some workarounds,
> > > but with openjdk7 Minecraft  fails to load the correct bundled
> > > libraries on 64bit. From the exception, it appears that it actually
> > > tries to load the 32bit libs, but it fails. Again, this is only for
> > > the bundled lwjgl libraries. Just a small point for keeping openjdk6,
> > > for the moment.
> > Yes, let's keep openjdk6 for minecraft :)
> Not necessary. Runs like a charm with 7, you just need to add an explicit
> library path. See the AUR comments for the package. :)
Forget AUR comments, I was thinking of this post:
Make a script with the following in it and use that script to launch the game.
java -Xmx1024M -Xms512M -cp minecraft.jar net.minecraft.LauncherFrame
I occasionally do have focus problems with the login text entry fields, but
that's a different issue with LWJGL, if I remember correctly. As a workaround,
click into the fields FAST and you'll get focus to enter your credentials. ;)
This should be fixable by replacing the bundled LWJGL with a more current
version. The web knows how.
"Den Rechtsstaat macht aus, dass Unschuldige wieder frei kommen."
Dr. Wolfgang Schäuble, Bundesinnenminister (14.10.08, TAZ-Interview)
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