[arch-multilib] Multilib access?

Peter Lewis plewis at aur.archlinux.org
Thu Feb 17 10:41:55 EST 2011


Hi Thomas et al.,

On Friday 11 February 2011 15:51:07 Peter Lewis wrote:
> On Friday 11 February 2011 15:39:58 Thomas Bächler wrote:
> > Am 11.02.2011 16:26, schrieb Peter Lewis:
> > > On Friday 11 February 2011 15:16:25 Thomas Bächler wrote:
> > >> Our multilib policy is to only add stuff that we actually need. So,
> > >> what do we need lib32-libmikmod for?
> > > 
> > > Oh right, I didn't know that, sorry. I had assumed it was just like
> > > with [community], popular packages etc. and it has 102 votes.
> > 
> > No, I'd like to keep multilib as small as possible.
> 
> Sounds sensible.
> 
> Okay. More specifically, according to the AUR deps, lib32-libmikmod is
> required for:
> 
> lib32-sdl_sound
> In the AUR, low votes.
> Doesn't appear to have anything requiring it.
> 
> lib32-sdl_mixer
> In the AUR, 93 votes.
> Required by two games: bin32-srb2 and tecnoballz - both have low votes.
> 
> tecnoballz
> In the AUR, low votes - actually source is also available for this, so I
> don't know why it requires multilib at all... will investigate.
> 
> It seems odd to me that the lib32-sdl_mixer and lib32-libmikmod have so
> many votes, when they aren't required by anything particularly popular.
> Perhaps 32- bit only games without PKGBUILDS require them to be installed
> on the system?
> 
> What do you think?

Any thoughts on this? Should we just forget it? (Though it seems to me that 
100 odd votes each should count for something).

Pete.


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