[arch-multilib] Multilib access?
snowmaniscool at gmail.com
Sun Mar 27 18:25:10 EDT 2011
On Thu, Feb 17, 2011 at 1:35 PM, Sven-Hendrik Haase <sh at lutzhaase.com> wrote:
> On 17.02.2011 16:49, Thomas Bächler wrote:
>> Am 17.02.2011 16:41, schrieb Peter Lewis:
>>>> Okay. More specifically, according to the AUR deps, lib32-libmikmod is
>>>> required for:
>>>> In the AUR, low votes.
>>>> Doesn't appear to have anything requiring it.
>>>> In the AUR, 93 votes.
>>>> Required by two games: bin32-srb2 and tecnoballz - both have low votes.
>>>> In the AUR, low votes - actually source is also available for this, so I
>>>> don't know why it requires multilib at all... will investigate.
>>>> It seems odd to me that the lib32-sdl_mixer and lib32-libmikmod have so
>>>> many votes, when they aren't required by anything particularly popular.
>>>> Perhaps 32- bit only games without PKGBUILDS require them to be installed
>>>> on the system?
>>>> What do you think?
>>> Any thoughts on this? Should we just forget it? (Though it seems to me that
>>> 100 odd votes each should count for something).
>> I have no idea, and it seems reasonable to add these packages. What do
>> the others think? I don't object to adding them, but I also have no
>> strong argument in favor.
>> In any case, I have added you to the group.
> I think it would make a fine addition. That many votes shouldn't be
> disregarded just like that.
> -- Sven-Hendrik
If lib32-libmikmod isn't going to be added in the multilib repo, then
the lib32-libmikmod/repos/multilib-x86_64 directory should be removed
from the svn. Otherwise, it cause a mismatch between the svn and the
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