[arch-ports] Solution for 32bit/multilib-problem

Robert Howard howard.rob at gmail.com
Mon Oct 9 02:51:39 EDT 2006


Thanks. I'll probably make use of these packages in the near future.

On 10/8/06, Pierre Schmitz <pierre at archlinux.de> wrote:
>
> Hi all,
>
> some days ago I had to reinstall my Arch, so I decieded to give arch64 a
> try.
> It`s working great and I think this will be the future of Arch.
>
> But what I really missed is the ability to run 32bit-apps. I do not
> understand
> why the devs do not want this. But as I did not want to discuss about
> this, I
> just created some packages which allows me to start 32bit-apps within
> Arch64
> (not using chroot etc.)
>
> To make things very easy I did not set up a crosscompiler etc.. Instead I
> used
> the packages from arch32. All libs are installed to /opt/lib32, so it wont
> mess up your installation.
>
> I set up a repository for testing:
>
> [pierre]
> Server = http://www.archlinux.de/~pierre/packages/x86_64
>
> I got the following apps running:
> * Doom3 (this requires:  lib32-glibc, lib32-libx11, lib32-libxau,
> lib32-libxdmcp, lib32-libxext, lib32-nvidia-utils, lib32-alsa-lib)
> * Enemy-Territory
> * Unreal Tournament
> * Google Earth
> * Opera (I only put it into the repository for demonstrating how it works)
>
> What do you think about this?
>
> --
> http://www.archlinux.de
>
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> arch-ports at archlinux.org
> http://www.archlinux.org/mailman/listinfo/arch-ports
>
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