[arch-projects] [archweb] Origin of konami.js

Luke Shumaker lukeshu at lukeshu.com
Mon Jan 15 19:46:11 UTC 2018


Hi Dan,

I'm sorry to bother you.

In archweb commit bec4e79 (2013-02-09), you added
`sitestatic/konami.min.js`.  It is apparently
https://github.com/snaptortoise/konami-js commit ec0f686 run through
UglifyJS 2.2, but with a few modifications (below) made first.

Would it be correct to assume that you are the author of those
modifications?  If so, would you consent to re-licensing the
modifications to be under the MIT license; reflecting the upstream
license change in konami-js??

---

diff a/konami.js b/konami.js
--- a/konami.js
+++ b/konami.js
@@ -56,7 +56,7 @@
 	                load: function(link){
 									this.orig_keys = this.keys;
 	    							konami.addEvent(document,"touchmove",function(e){
-	                          if(e.touches.length == 1 && konami.iphone.capture==true){ 
+	                          if(e.touches.length == 1 && konami.iphone.capture===true){ 
 	                            var touch = e.touches[0]; 
 	                                konami.iphone.stop_x = touch.pageX;
 	                                konami.iphone.stop_y = touch.pageY;
@@ -66,7 +66,7 @@
 	                                }
 	                                });               
 	                        konami.addEvent(document,"touchend",function(evt){
-	                                if (konami.iphone.tap==true) konami.iphone.check_direction(link);           
+	                                if (konami.iphone.tap===true) konami.iphone.check_direction(link);           
 	                                },false);
 	                        konami.addEvent(document,"touchstart", function(evt){
 	                                konami.iphone.start_x = evt.changedTouches[0].pageX
@@ -76,12 +76,12 @@
 	                                });               
 	                                },
 	                check_direction: function(link){
-	                        x_magnitude = Math.abs(this.start_x-this.stop_x)
-	                        y_magnitude = Math.abs(this.start_y-this.stop_y)
-	                        x = ((this.start_x-this.stop_x) < 0) ? "RIGHT" : "LEFT";
-	                        y = ((this.start_y-this.stop_y) < 0) ? "DOWN" : "UP";
-	                        result = (x_magnitude > y_magnitude) ? x : y;
-	                        result = (this.tap==true) ? "TAP" : result;                     
+	                        var x_magnitude = Math.abs(this.start_x-this.stop_x)
+	                        var y_magnitude = Math.abs(this.start_y-this.stop_y)
+	                        var x = ((this.start_x-this.stop_x) < 0) ? "RIGHT" : "LEFT";
+	                        var y = ((this.start_y-this.stop_y) < 0) ? "DOWN" : "UP";
+	                        var result = (x_magnitude > y_magnitude) ? x : y;
+	                        result = (this.tap===true) ? "TAP" : result;                     
 
 	                        if (result==this.keys[0]) this.keys = this.keys.slice(1,this.keys.length)
 	                        if (this.keys.length==0) { 
-- 
Happy hacking,
~ Luke Shumaker


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