[arch-projects] [archweb] Origin of konami.js
Luke Shumaker
lukeshu at lukeshu.com
Mon Jan 15 19:46:11 UTC 2018
Hi Dan,
I'm sorry to bother you.
In archweb commit bec4e79 (2013-02-09), you added
`sitestatic/konami.min.js`. It is apparently
https://github.com/snaptortoise/konami-js commit ec0f686 run through
UglifyJS 2.2, but with a few modifications (below) made first.
Would it be correct to assume that you are the author of those
modifications? If so, would you consent to re-licensing the
modifications to be under the MIT license; reflecting the upstream
license change in konami-js??
---
diff a/konami.js b/konami.js
--- a/konami.js
+++ b/konami.js
@@ -56,7 +56,7 @@
load: function(link){
this.orig_keys = this.keys;
konami.addEvent(document,"touchmove",function(e){
- if(e.touches.length == 1 && konami.iphone.capture==true){
+ if(e.touches.length == 1 && konami.iphone.capture===true){
var touch = e.touches[0];
konami.iphone.stop_x = touch.pageX;
konami.iphone.stop_y = touch.pageY;
@@ -66,7 +66,7 @@
}
});
konami.addEvent(document,"touchend",function(evt){
- if (konami.iphone.tap==true) konami.iphone.check_direction(link);
+ if (konami.iphone.tap===true) konami.iphone.check_direction(link);
},false);
konami.addEvent(document,"touchstart", function(evt){
konami.iphone.start_x = evt.changedTouches[0].pageX
@@ -76,12 +76,12 @@
});
},
check_direction: function(link){
- x_magnitude = Math.abs(this.start_x-this.stop_x)
- y_magnitude = Math.abs(this.start_y-this.stop_y)
- x = ((this.start_x-this.stop_x) < 0) ? "RIGHT" : "LEFT";
- y = ((this.start_y-this.stop_y) < 0) ? "DOWN" : "UP";
- result = (x_magnitude > y_magnitude) ? x : y;
- result = (this.tap==true) ? "TAP" : result;
+ var x_magnitude = Math.abs(this.start_x-this.stop_x)
+ var y_magnitude = Math.abs(this.start_y-this.stop_y)
+ var x = ((this.start_x-this.stop_x) < 0) ? "RIGHT" : "LEFT";
+ var y = ((this.start_y-this.stop_y) < 0) ? "DOWN" : "UP";
+ var result = (x_magnitude > y_magnitude) ? x : y;
+ result = (this.tap===true) ? "TAP" : result;
if (result==this.keys[0]) this.keys = this.keys.slice(1,this.keys.length)
if (this.keys.length==0) {
--
Happy hacking,
~ Luke Shumaker
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