[aur-general] ufoai: separate packages or one big?

Xavier shiningxc at gmail.com
Wed Mar 12 10:54:09 EDT 2008


On Wed, Mar 12, 2008 at 03:22:08PM +0100, Lukáš Jirkovský wrote:
> Hi,
> I've problem with deciding if it's better to have this great game
> splitted into two separate packages: package with data and package
> with game engine or if I should make one big package including both
> game data and engine.
> Now I'm maintaining it in two separate packages, but I still have
> problems with dependencies. Some users wrote me that it would be
> better to have data dependent on engine and some think exactly the
> opossite.
> How should I treat it?
> Thanks for any suggestion,
> Lukas "6xx" Jirkovsky
> 

Well, since it's already splitted upstream, it seems perfectly natural to
keep it that way.
About the dep, I would just do like flightgear and glest in community already
do. flightgear depends on flightgear-data and glest depends on glest-data.
That seems to be the reverse of what you did.




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