[aur-general] package review request: gog-pyre
JereBear
jerebear at protonmail.com
Fri Jan 4 16:21:05 UTC 2019
Would someone be willing to review the gog-pyre package I've put together? I've included just the PKGBUILD below, but I'm happy to include the entire enchilada with git-format-patch. IIRC, this mailing list strips attachments, so I've included the PKGBUILD inline. I've successfully compiled and installed the package, and can verify that the application works. (At least, the first five minutes of gameplay work.)
# Maintainer: Jeremy Audet <jerebear at protonmail.com>
# shellcheck shell=bash
# shellcheck disable=SC2034,SC2154
pkgname='gog-pyre'
pkgver='1.50427.11957.23366'
pkgrel=1
pkgdesc='A party-based RPG in which you lead a band of exiles to freedom. (GOG version)'
url='https://www.gog.com/game/pyre'
license=('custom')
groups=('games' 'gog')
# May also work on i686, but untested. Most 64-bit dependencies (e.g. sdl2) are
# bundled with the game.
arch=('x86_64')
depends=('binkplayer-bin')
makedepends=('unzip')
# Copy the game file into the current directory before building.
source=("file:/pyre_${pkgver//./_}.sh"
"${pkgname}.desktop"
"${pkgname}")
sha256sums=('f42b4c55975df69e8d98069dea72178320485f6bb8b8a1573490e10331fa17d2'
'f66a8ad19f05d826afbe2a9375d1b6317f9166dc304ba1be2b92913064bf6971'
'5b91e71101efe303986851df828d2e3934715232bfc12bb3634d1ec49cf70e42')
# Single-threaded compression of a multi-gigabyte package is time-consuming.
# Possible solutions are to skip compression or throw more threads at it.
# PKGEXT='.pkg.tar'
COMPRESSXZ=(xz --to-stdout --compress --threads 0 -)
prepare() {
# GOG games for linux appear to consist of a concatenated makeself shell
# script, mojosetup gzip archive, and game zip archive. I've not found a way
# to make the scripts strip themselves, and use tail as a fall-back. A hacky
# way of verifying $header_bytes is to call unzip on the game file, and to see
# how many bytes it skips while searching for the start of the zip archive.
bash "pyre_${pkgver//./_}.sh" --dumpconf > conf
local makeself_lines
# shellcheck disable=SC1091
makeself_lines="$(( "$(source conf && echo "${OLDSKIP}")" - 1 ))"
local makeself_bytes
makeself_bytes="$(
head "pyre_${pkgver//./_}.sh" --lines "${makeself_lines}" \
| wc --bytes
)"
local mojosetup_bytes
# shellcheck disable=SC1091
mojosetup_bytes="$(source conf && echo "${filesizes}")"
local header_bytes
header_bytes="$((makeself_bytes + mojosetup_bytes))"
tail --bytes=+"$((header_bytes + 1))" "pyre_${pkgver//./_}.sh" > pyre.zip
unzip -qd pyre pyre.zip
}
package() {
# game files and launcher
install -d "${pkgdir}/opt/${pkgname}"
cp -rt "${pkgdir}/opt/${pkgname}" "${srcdir}/pyre/data/noarch/"*
chmod 755 "${pkgdir}/opt/${pkgname}/start.sh"
install -Dm755 "${srcdir}/${pkgname}" "${pkgdir}/usr/bin/${pkgname}"
# The game writes to DebugLog.txt, which results in a permission denied error.
# AFAICT, this is a bug, and it should write to a location suited for the
# purpose, such as a subdirectory of the calling user's $XDG_CACHE_HOME. A
# simple solution is to symlink DebugLog.txt to /dev/null. Making DebugLog.txt
# world-writable is less secure but more useful.
chmod ugo+w "${pkgdir}/opt/${pkgname}/game/DebugLog.txt"
# desktop environment integration
install -Dm644 \
"${srcdir}/pyre/data/noarch/support/icon.png" \
"${pkgdir}/usr/share/pixmaps/${pkgname}.png"
install -Dm644 \
"${srcdir}/${pkgname}.desktop" \
"${pkgdir}/usr/share/applications/${pkgname}.desktop"
# license
install -Dm644 \
"${srcdir}/pyre/data/noarch/docs/End User License Agreement.txt" \
"${pkgdir}/usr/share/licenses/${pkgname}/LICENSE"
}
# vim: ts=2 sw=2 et:
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