hi Thayer, Friday 25 January 2008, Thayer Williams wrote: | My method for making the kernel logo: | 1. Extract a png from the svg sources | 2. Resize and optimize the colour depth with GIMP/Fireworks | 3. Use pngtopnm (after patching our netpbm package) | 4. Use pnmtoplainpnm to finish it off i use the following: 1 export png in inkscape 2 flatten image (gimp) 3 gaussian blur ~=1/100 of image width = pixel (120px final wide pic has 1.2 px gaussian blur - makes it easier to dither sharp edges later) 4 resize to 120x120 px 5 put in indexed colourspace, use FS dithering 6 export image to ppm respectively to pbm 7 build kernel to test it (i'm compiling right now) | I didn't realize there was so much passion behind the inclusion of | a framebuffer logo; it's on my screen for all of about 20 seconds. humans can find passion behind anything - even breathing and sex. | I see a number of aesthetic problems with using such a logo, and | they are as follows: | | 1. 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Users must customize their fb to be widescreen and | like someone else pointed out, 1680x1050 and other widescreen | resolutions are not supported even when customized. users must customize their computer to enable fb anyway. default arch is not using fb, so when they do so, they should do it right. | 3. The icon is fairly small and limiting in its scope the icon is just a symbol, not a poster presentation in 32bit colourspace. it stands for one cpu and is originally a penguin. we replace it for our logo because we like symbols to be arch-shaped. viva la archisation! viva el arch! - D -- .·´¯`·.¸.·´¯`·.¸¸.·´¯`·.¸.·´¯`·.¸.·´¯`·.¸.·´¯`·.¸¸.·´ ° ° ° ° ° ° ><((((º> ° ° ° ° ° <º)))>< <º)))><