Pierre Schmitz wrote: Hi all, some days ago I had to reinstall my Arch, so I decieded to give arch64 a try. It`s working great and I think this will be the future of Arch. But what I really missed is the ability to run 32bit-apps. I do not understand why the devs do not want this. But as I did not want to discuss about this, I just created some packages which allows me to start 32bit-apps within Arch64 (not using chroot etc.) To make things very easy I did not set up a crosscompiler etc.. Instead I used the packages from arch32. All libs are installed to /opt/lib32, so it wont mess up your installation. I set up a repository for testing: [pierre] Server = http://www.archlinux.de/~pierre/packages/x86_64 I got the following apps running: * Doom3 (this requires: lib32-glibc, lib32-libx11, lib32-libxau, lib32-libxdmcp, lib32-libxext, lib32-nvidia-utils, lib32-alsa-lib) * Enemy-Territory * Unreal Tournament * Google Earth * Opera (I only put it into the repository for demonstrating how it works) What do you think about this? ------------------------------------------------------------------------ As of now, there are no plans to make multilib an official part of arch64. However, I don't have any issue with it being a part of community. We do however have to make sure that this does not interfere in anyway with 64bit libs. I haven't tried your PKGBUILD's yet, and ill give it a shot in a few days. See you on #archlinux64 Varun Acharya ganja_guru