On 3/12/08, Lukáš Jirkovský email@example.com wrote:
Yeah, originally it was done like in flightgear etc. but I've got some comments to do it this way. So I'm totally confused. I'll wait some time and if nobody point out some good reason not to do it, I'll change it.
Well, the only good reason I can think about to have the data depend on the binary would be if the binary is like an "engine" that can run different games that can be installed seperately. In that case it would be silly for the engine to depend on all the games. However, I guess that's not the case here, and the binary probably won't even run without the data? So then it should depend on it, and not the other way around.
Just 2 cents, really.