[arch-general] [arch-dev-public] dropping flashplugin x86_64
Ray Rashif
schivmeister at gmail.com
Wed Jun 16 19:18:24 EDT 2010
On 16 June 2010 09:21, C Anthony Risinger <anthony at extof.me> wrote:
> On Tue, Jun 15, 2010 at 7:51 PM, Alexander Lam <lambchop468 at gmail.com> wrote:
>> Hello,
>>
>> On Tue, Jun 15, 2010 at 7:57 PM, Caleb Cushing <xenoterracide at gmail.com> wrote:
>>> On Tue, Jun 15, 2010 at 7:40 PM, C Anthony Risinger <anthony at extof.me> wrote:
>>>> let's just all chant together in hopes that flash video will endure a
>>>> quick, fiery demise, and webm/VP8 will rise from the ashes to claim
>>>> it's place.
>>>
>>> meh! flash works... I don't think I've tried the webm stuff... but I
>>> did try the youtube html5 beta and it just didn't work well. flash
>>> does more than just video anyways. I'll be ok with html5 <video> if it
>>> works as good as flash for the purpose... but flash does so much more,
>>
>> Javascript+HTML5 does a lot of what flash can do now (all of these
>> HTML5 demos work in firefox):
>> http://craftymind.com/factory/html5video/CanvasVideo.html
>>
>> And an asteroids game:
>> http://www.kevs3d.co.uk/dev/asteroids/
>>
>>
>>> and it will certainly is better than going back to the days of
>>> 'proprietary plugins, and codecs'.
>
> like... flash? ;-D
>
> alexander beat me to the punch; i was also going to say that the
> extensive javascript APIs present in HTML5 are more than sufficient
> for the vast majority of reasons people use flash today.
>
> my personal favorite:
>
> http://www.nihilogic.dk/labs/wolf/
>
> ... in javascript! brilliant.
Near to the end of last year I had a project which involved recreating
a kind of simulation game done in Flash (a lot of videos, and a lot of
logic using ActionScript) and a number of commercial, proprietary
post-production tools. During the planning stages I promoted HTML5.
However, it was difficult to see any benefit, both to me and the
director.
I simply couldn't get the same elements with the same ease in time,
and thus failed to offer a presentation. They decided to stick with
Flash, but I kept the multimedia tools within the open-source domain
for post-production (simply because they couldn't care less and just
needed the end-result). Well, the project is on hold for now so I'll
see what kind of progress WebM/HTML5 has made up to this point.
--
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