[arch-general] Why not create a new repo specified for games ?
registo.mailling at gmail.com
Tue Nov 1 18:38:03 EDT 2011
On 01-11-2011 21:01, Leonid Isaev wrote:
> On (11/01/11 20:45), Mauro Santos wrote:
> -~> On 01-11-2011 17:34, Leonid Isaev wrote:
> -~> > On (11/01/11 16:40), Matej Ľach wrote:
> -~> > -~> I support this idea.
> -~> > -~> Keep most games in AUR and the more popular ones can have their
> -~> > -~> own repo [games] on a separate server.
> -~> > -~> This server could be community financed using donations and if not
> -~> > -~> enough interest will be raised for new repo, all these huge games
> -~> > -~> can be moved to AUR and the smaller ones can stay in [community].
> -~> > -~>
> -~> > -~> That's my view at it.
> -~> > -~>
> -~> >
> -~> > +1, but what I can't understand is why the MiB size is a figure of merit?
> -~> > Instead a more relevant question, imho, is why waste server resources and time
> -~> > on bad software?
> -~> >
> -~> > Most of these games are either from 1990 era or developed simply for fun and
> -~> > have poor quality, especially compared to multi-million budgeted Windows games.
> -~> > And look at the number of game pkgs per TU in community. Most likely these
> -~> > packages are simply being routinely rebuilt without seeing much usage.
> -~> >
> -~> So in short you mean the community should dismiss free linux games only
> -~> because they have low usage and are developed/maintained in the spare
> -~> time of their maintainers/developers, which most of the times have very
> -~> small or nonexistent budgets and instead favor multi-million budgeted
> -~> games which most of the times although pretty and shinny are utter
> -~> rubbish in every other respect.
> -~> By that logic we might as well stop using gnu/linux in the desktop since
> -~> the global usage falls within statistical uncertainty levels or as some
> -~> would would like it to be, a rounding error.
> -~> --
> -~> Mauro Santos
> Games are like movies -- w/o budget they become reality shows. For comparison,
> gcc IS competitive with intel/PG compilers. Besides, what is the serious GPU
> (i.e. not Intel) support in linux, when you also consider performance? Similar
> to MacOS and well below Win.
True, however there are games that can be perfectly played with the free
drivers. Performance and feature support is also getting better but it
takes time, as you may know very well, only very recently has the needed
documentation been released for some gpus so there are many things to be
done to bring support to the level of closed drivers.
Getting a bit more into topic, the size of games, how would you expect
to have a game that can look anywhere similar to contemporary games and
not use some space? Contemporary games space usage is measured in
gigabytes so by comparison I'd say free games are doing quite well.
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