[arch-general] steam-native can't find libpcre.so.3, breaks embedded browser
rockytvbr at gmail.com
Fri Apr 5 00:09:05 UTC 2019
I don't think it'll be possible to have this patch upstream because not
all distros offer a native runtime version of Steam like Arch does and
for some reason, as stated in the bug report by Maarten, the native
runtime is using Steam's version of glib and gio.
From what I understood, it makes sense to patch the native runtime to
add these two libraries to the list of replaced libraries, although I'm
not sure how that works at all in the steam-native binary.
On 4/4/19 2:33 PM, Giancarlo Razzolini via arch-general wrote:
> Em abril 4, 2019 14:11 Maarten de Vries escreveu:
>> Are you sure you're running steam-native? I get the exact same issue
>> with `steam-native`, while `steam` has a working browser (but some
>> games have other issues). It seems unlikely to me that steam would
>> require libpcre.so.3 only for some users but not for others.
> Yes, I am sure. But to be double sure I've ran it from the shell. No
> issues with the store page.
>> While it is definitely a problem caused by upstream, they officially
>> only support some Ubuntu distributions. There's no guarantee that
>> steam will solve this on their end.
> If we can argue, I don't see why they wouldn't.
>>> Also, the patch you referred to, is not an actual patch, just a
>>> package that creates an
>>> ugly fix, by creating a symlink to libpcre. That's not the right way
>>> to fix this issue.
>> A better fix is mentioned on the steam forum  by a WorMzy:
>>> $ export LD_PRELOAD="/usr/lib/libgio-2.0.so.0:/usr/lib/libglib-2.0.so.0"
>>> $ steam-native
>> Apparently those libraries still come from the steam distribution,
>> even with steam-native, and those pull in libpcre.so.3 and
>> libselinux.so.1. Preloading the system versions avoids that.
> Now a patch I can agree on. Given that steam-runtime is all about LD
> preloading stuff, there
> would be the place to fix this, if we can't get this fixed upstream.
> Giancarlo Razzolini
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