[arch-ports] Solution for 32bit/multilib-problem

Varun Acharya ganja.guru.x64 at gmail.com
Mon Oct 9 11:52:26 EDT 2006


Pierre Schmitz wrote:

Hi all,

some days ago I had to reinstall my Arch, so I decieded to give arch64 a try. 
It`s working great and I think this will be the future of Arch.

But what I really missed is the ability to run 32bit-apps. I do not understand 
why the devs do not want this. But as I did not want to discuss about this, I 
just created some packages which allows me to start 32bit-apps within Arch64 
(not using chroot etc.)

To make things very easy I did not set up a crosscompiler etc.. Instead I used 
the packages from arch32. All libs are installed to /opt/lib32, so it wont 
mess up your installation.

I set up a repository for testing:

[pierre]
Server = http://www.archlinux.de/~pierre/packages/x86_64

I got the following apps running:
* Doom3 (this requires:  lib32-glibc, lib32-libx11, lib32-libxau, 
lib32-libxdmcp, lib32-libxext, lib32-nvidia-utils, lib32-alsa-lib)
* Enemy-Territory
* Unreal Tournament
* Google Earth
* Opera (I only put it into the repository for demonstrating how it works)

What do you think about this? 

------------------------------------------------------------------------

As of now, there are no plans to make multilib an official part of 
arch64. However, I don't have any issue with it being a part of 
community. We do however have to make sure that this does not interfere 
in anyway with 64bit libs. I haven't tried your PKGBUILD's yet, and ill 
give it a shot in a few days. See you on #archlinux64

Varun Acharya
ganja_guru




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