[arch-ports] Solution for 32bit/multilib-problem
Varun Acharya
ganja.guru.x64 at gmail.com
Mon Oct 9 11:52:26 EDT 2006
Pierre Schmitz wrote:
Hi all,
some days ago I had to reinstall my Arch, so I decieded to give arch64 a try.
It`s working great and I think this will be the future of Arch.
But what I really missed is the ability to run 32bit-apps. I do not understand
why the devs do not want this. But as I did not want to discuss about this, I
just created some packages which allows me to start 32bit-apps within Arch64
(not using chroot etc.)
To make things very easy I did not set up a crosscompiler etc.. Instead I used
the packages from arch32. All libs are installed to /opt/lib32, so it wont
mess up your installation.
I set up a repository for testing:
[pierre]
Server = http://www.archlinux.de/~pierre/packages/x86_64
I got the following apps running:
* Doom3 (this requires: lib32-glibc, lib32-libx11, lib32-libxau,
lib32-libxdmcp, lib32-libxext, lib32-nvidia-utils, lib32-alsa-lib)
* Enemy-Territory
* Unreal Tournament
* Google Earth
* Opera (I only put it into the repository for demonstrating how it works)
What do you think about this?
------------------------------------------------------------------------
As of now, there are no plans to make multilib an official part of
arch64. However, I don't have any issue with it being a part of
community. We do however have to make sure that this does not interfere
in anyway with 64bit libs. I haven't tried your PKGBUILD's yet, and ill
give it a shot in a few days. See you on #archlinux64
Varun Acharya
ganja_guru
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