aaronmgriffin at gmail.com
Wed Mar 30 16:23:57 EST 2005
Aw, it's a shame to lose ya from the forums...
As for projects, I'm not really sure - I have nothing small. The only
stuff I've been attempting is my little window manager project... the
problem is that it's fairly big... and considering I have maybe an
hour a day to sit down and write stuff, it's going slowly.
So it's all splintered all over the place... little workable pieces
here and there... unit tests mainly... I think I've got it fairly
under control, but I need to figure out a nice generic way to
extrapolate event handling - so that not only can X events be handled,
but events on the fly....
I'm probably going to use libsigc++, as it's really nicely done...
perhaps I'll used named signals... hmmm there's an idea...
it might not be the most efficient thing out there... but it's
definately the most extendable (unless I used a long or something as
the index, but that would require a whole mess of #defines...)
anyway, I'm rambling... arooaroo pointed me to modblog.com, which is
kinda cool as far as blogging sites go... so I may keep a little log
of my ideas/progress there... not sure yet...
it'd be the obvious phrakture.modblog.com
On Wed, 30 Mar 2005 14:57:58 -0600, Dusty Phillips <buchuki at gmail.com> wrote:
> What's everybody working on these days? ;-)
> I officially deleted the AL forums from my bookmarks today, its
> starting to annoy me. I don't really have better things to do with my
> time, but I'd rather do nothing than get involved with some of that.
> My personal project is, of course Ensmer. I've made a few changes, not
> ready for another devel release. Development has slowed down since I
> don't have a school timeline anymore. I'm also working more on things
> that seem important than things that seem like they're worth marks.
> I'm thinking of voice recognition... don't know how to actually
> implement it. I'm looking at sphinx-4:
> Any ideas on that? I thought it might be neat to add voice commands as
> alternative form of input. Hard to implement in a modular fashion
> though. And then there's internationalization...
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