[arch-dev-public] [Warning] Don't build openGL apps against fglrx-utils' libGL.so
Jan de Groot
jan at jgc.homeip.net
Wed Nov 21 07:25:23 EST 2007
> -----Oorspronkelijk bericht-----
> Van: arch-dev-public-bounces at archlinux.org [mailto:arch-dev-public-
> bounces at archlinux.org] Namens Thomas Bächler
> Verzonden: woensdag 21 november 2007 11:39
> Aan: Public mailing list for ArchLinux development
> Onderwerp: [arch-dev-public] [Warning] Don't build openGL apps against
> fglrx-utils' libGL.so
> tpowa and I found this when we were trying to fix a wine bug: When
> or nvidia-utils are installed, applications are linked against
> $ readelf -d /usr/lib/libGL.so|grep SONAME
> 0x000000000000000e (SONAME) Library soname: [libGL.so.1]
> However, if you try this command with fglrx-utils, it will return
> 'libGL.so.1.2' as SONAME. The binaries this produces are compatible
> libgl and fglrx-utils, but not with nvidia-utils, as the file
> 'libGL.so.1.2' does not exist there (while libGL.so.1 does).
> Thus, to ensure compatibility with nvidia users, only build OpenGL
> applications in environments where libgl or nvidia-utils is installed.
Can't we do the magic binary sed trick to get it replaced with
libGL.so.1\0\0 in fglrx-utils libGL.so?
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