[arch-dev-public] [Warning] Don't build openGL apps against fglrx-utils' libGL.so
travis at archlinux.org
Wed Nov 21 07:28:00 EST 2007
On Wed, 21 Nov 2007 13:25:23 +0100
"Jan de Groot" <jan at jgc.homeip.net> wrote:
> > -----Oorspronkelijk bericht-----
> > Van: arch-dev-public-bounces at archlinux.org [mailto:arch-dev-public-
> > bounces at archlinux.org] Namens Thomas Bächler
> > Verzonden: woensdag 21 november 2007 11:39
> > Aan: Public mailing list for ArchLinux development
> > Onderwerp: [arch-dev-public] [Warning] Don't build openGL apps
> > against fglrx-utils' libGL.so
> > tpowa and I found this when we were trying to fix a wine bug: When
> > libgl
> > or nvidia-utils are installed, applications are linked against
> > "libGL.so.1":
> > $ readelf -d /usr/lib/libGL.so|grep SONAME
> > 0x000000000000000e (SONAME) Library soname:
> > [libGL.so.1]
> > However, if you try this command with fglrx-utils, it will return
> > 'libGL.so.1.2' as SONAME. The binaries this produces are compatible
> > with
> > libgl and fglrx-utils, but not with nvidia-utils, as the file
> > 'libGL.so.1.2' does not exist there (while libGL.so.1 does).
> > Thus, to ensure compatibility with nvidia users, only build OpenGL
> > applications in environments where libgl or nvidia-utils is
> > installed.
> Can't we do the magic binary sed trick to get it replaced with
> libGL.so.1\0\0 in fglrx-utils libGL.so?
Or just add the libGL.so.1.2 symlink in the nvidia package?
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