[arch-dev-public] Kernel framebuffer logo
aaronmgriffin at gmail.com
Thu Jan 24 17:23:03 EST 2008
On Jan 24, 2008 3:31 PM, Thayer Williams <thayerw at gmail.com> wrote:
> I've been testing various forms of the new logo for use in the kernel
> framebuffer and I still think the best implementation is to use no
> logo at all. The inherint disadvatange is that more and more monitors
> are widescreen these days and that means the logo proportions are
> distorted (short and wide) in the framebuffer since standard vga
> settings use a 4:3 ratio.
Hrm, Roman pointed something out that somehow slipped my mind. The
framebuffer logo is X by Y pixels. It should not be stretched or
distorted at all, only scaled.
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